Files
weave/mesh/gossip.go
T
Matthias Radestock 3cd199e852 make GossipData immutable
The same piece of GossipData can be shared and subject to different
Merge operations. We either need to copy the data when we share it, or
create copies on modification, i.e. copy-on-write.

We choose the latter, since it is more efficient and there is just one
mutating operation.

Fixes #1697.
2015-11-17 20:13:46 +00:00

171 lines
4.3 KiB
Go

package mesh
import (
"fmt"
)
type GossipData interface {
Encode() [][]byte
Merge(GossipData) GossipData
}
type Gossip interface {
// specific message from one peer to another
// intermediate peers relay it using unicast topology.
GossipUnicast(dstPeerName PeerName, msg []byte) error
// send gossip to every peer, relayed using broadcast topology.
GossipBroadcast(update GossipData) error
}
type Gossiper interface {
OnGossipUnicast(sender PeerName, msg []byte) error
// merge received data into state and return a representation of
// the received data, for further propagation
OnGossipBroadcast(sender PeerName, update []byte) (GossipData, error)
// return state of everything we know; gets called periodically
Gossip() GossipData
// merge received data into state and return "everything new I've
// just learnt", or nil if nothing in the received data was new
OnGossip(update []byte) (GossipData, error)
}
// Accumulates GossipData that needs to be sent to one destination,
// and sends it when possible.
type GossipSender struct {
send func(GossipData)
cell chan GossipData
// for testing
sent bool
flushch chan chan bool
}
func NewGossipSender(send func(GossipData)) *GossipSender {
cell := make(chan GossipData, 1)
flushch := make(chan chan bool)
sender := &GossipSender{
send: send,
cell: cell,
flushch: flushch,
}
go sender.run()
return sender
}
func (sender *GossipSender) run() {
for {
select {
case pending := <-sender.cell:
if pending == nil { // receive zero value when chan is closed
return
}
sender.send(pending)
sender.sent = true
case ch := <-sender.flushch:
// send anything pending, then reply back whether we sent
// anything since previous flush
select {
case pending := <-sender.cell:
sender.send(pending)
sender.sent = true
default:
}
ch <- sender.sent
sender.sent = false
}
}
}
func (sender *GossipSender) Send(data GossipData) {
// NB: this must not be invoked concurrently
select {
case pending := <-sender.cell:
sender.cell <- pending.Merge(data)
default:
sender.cell <- data
}
}
func (sender *GossipSender) Stop() {
close(sender.cell)
}
type GossipChannels map[string]*GossipChannel
func (router *Router) NewGossip(channelName string, g Gossiper) Gossip {
channel := NewGossipChannel(channelName, router.Ourself, router.Routes, g)
router.gossipLock.Lock()
defer router.gossipLock.Unlock()
if _, found := router.gossipChannels[channelName]; found {
checkFatal(fmt.Errorf("[gossip] duplicate channel %s", channelName))
}
router.gossipChannels[channelName] = channel
return channel
}
func (router *Router) gossipChannel(channelName string) *GossipChannel {
router.gossipLock.RLock()
channel, found := router.gossipChannels[channelName]
router.gossipLock.RUnlock()
if found {
return channel
}
router.gossipLock.Lock()
defer router.gossipLock.Unlock()
if channel, found = router.gossipChannels[channelName]; found {
return channel
}
channel = NewGossipChannel(channelName, router.Ourself, router.Routes, &surrogateGossiper)
channel.log("created surrogate channel")
router.gossipChannels[channelName] = channel
return channel
}
func (router *Router) gossipChannelSet() map[*GossipChannel]struct{} {
channels := make(map[*GossipChannel]struct{})
router.gossipLock.RLock()
defer router.gossipLock.RUnlock()
for _, channel := range router.gossipChannels {
channels[channel] = void
}
return channels
}
func (router *Router) SendAllGossip() {
for channel := range router.gossipChannelSet() {
if gossip := channel.gossiper.Gossip(); gossip != nil {
channel.Send(router.Ourself.Name, gossip)
}
}
}
func (router *Router) SendAllGossipDown(conn Connection) {
for channel := range router.gossipChannelSet() {
if gossip := channel.gossiper.Gossip(); gossip != nil {
channel.SendDown(conn, channel.gossiper.Gossip())
}
}
}
// for testing
func (router *Router) sendPendingGossip() bool {
sentSomething := false
for channel := range router.gossipChannelSet() {
channel.Lock()
for _, sender := range channel.senders {
sentSomething = sender.flush() || sentSomething
}
for _, sender := range channel.broadcasters {
sentSomething = sender.flush() || sentSomething
}
channel.Unlock()
}
return sentSomething
}
func (sender *GossipSender) flush() bool {
ch := make(chan bool)
sender.flushch <- ch
return <-ch
}