1) log more lifecycle events
- acceptance
- handshake completion
- added & removed (from our connection map)
The latter is a bit verbose but may help us track down the cause for
going to introduce here, then this would fall in the 'debug' category.
2) better error logging
- log error as part of "shutting down" log event rather than separately
- indicate "blocked UDP connectivity" as a possible cause when
getting a timeout on a not-fully-established connection.
The rationale for the latter is that inbound connections get
marked as established when first receiving a heartbeat frame over
UDP, which are the only frames that get transmitted prior to the
connection being fully established. Note that outbound
connections get marked as established when receiving the
ConnectionEstablished message over TCP, which is sent by the peer
when it first receives a heartbeat. See #342.
Closes #340.
278 lines
7.8 KiB
Go
278 lines
7.8 KiB
Go
package router
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import (
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"fmt"
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"log"
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"net"
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)
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type LocalPeer struct {
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*Peer
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Router *Router
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queryChan chan<- *PeerInteraction
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}
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type PeerInteraction struct {
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Interaction
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payload interface{}
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}
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func StartLocalPeer(name PeerName, router *Router) *LocalPeer {
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peer := &LocalPeer{Peer: NewPeer(name, 0, 0), Router: router}
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queryChan := make(chan *PeerInteraction, ChannelSize)
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peer.queryChan = queryChan
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go peer.queryLoop(queryChan)
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return peer
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}
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func (peer *LocalPeer) Forward(dstPeer *Peer, df bool, frame []byte, dec *EthernetDecoder) error {
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return peer.Relay(peer.Peer, dstPeer, df, frame, dec)
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}
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func (peer *LocalPeer) Broadcast(df bool, frame []byte, dec *EthernetDecoder) error {
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return peer.RelayBroadcast(peer.Peer, df, frame, dec)
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}
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func (peer *LocalPeer) Relay(srcPeer, dstPeer *Peer, df bool, frame []byte, dec *EthernetDecoder) error {
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relayPeerName, found := peer.Router.Routes.Unicast(dstPeer.Name)
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if !found {
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// Not necessarily an error as there could be a race with the
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// dst disappearing whilst the frame is in flight
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log.Println("Received packet for unknown destination:", dstPeer.Name)
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return nil
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}
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conn, found := peer.ConnectionTo(relayPeerName)
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if !found {
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// Again, could just be a race, not necessarily an error
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log.Println("Unable to find connection to relay peer", relayPeerName)
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return nil
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}
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return conn.(*LocalConnection).Forward(df, &ForwardedFrame{
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srcPeer: srcPeer,
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dstPeer: dstPeer,
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frame: frame},
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dec)
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}
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func (peer *LocalPeer) RelayBroadcast(srcPeer *Peer, df bool, frame []byte, dec *EthernetDecoder) error {
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nextHops := peer.Router.Routes.Broadcast(srcPeer.Name)
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if len(nextHops) == 0 {
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return nil
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}
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// We must not hold a read lock on peer during the conn.Forward
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// below, since that is a potentially blocking operation (e.g. if
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// the channel is full).
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nextConns := make([]*LocalConnection, 0, len(nextHops))
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peer.RLock()
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for _, hopName := range nextHops {
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conn, found := peer.connections[hopName]
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// Again, !found could just be due to a race.
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if found {
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nextConns = append(nextConns, conn.(*LocalConnection))
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}
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}
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peer.RUnlock()
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var err error
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for _, conn := range nextConns {
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err = conn.Forward(df, &ForwardedFrame{
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srcPeer: srcPeer,
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dstPeer: conn.Remote(),
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frame: frame},
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dec)
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if err != nil {
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return err
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}
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}
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return nil
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}
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func (peer *LocalPeer) CreateConnection(peerAddr string, acceptNewPeer bool) error {
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if err := peer.checkConnectionLimit(); err != nil {
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return err
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}
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// We're dialing the remote so that means connections will come from random ports
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addrStr := NormalisePeerAddr(peerAddr)
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tcpAddr, tcpErr := net.ResolveTCPAddr("tcp4", addrStr)
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udpAddr, udpErr := net.ResolveUDPAddr("udp4", addrStr)
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if tcpErr != nil || udpErr != nil {
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// they really should have the same value, but just in case...
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if tcpErr == nil {
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return udpErr
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}
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return tcpErr
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}
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tcpConn, err := net.DialTCP("tcp4", nil, tcpAddr)
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if err != nil {
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return err
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}
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connRemote := NewRemoteConnection(peer.Peer, nil, tcpConn.RemoteAddr().String())
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NewLocalConnection(connRemote, acceptNewPeer, tcpConn, udpAddr, peer.Router)
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return nil
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}
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// ACTOR client API
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const (
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PAddConnection = iota
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PBroadcastTCP
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PDeleteConnection
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PConnectionEstablished
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)
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// Async: rely on the peer to shut us down if we shouldn't be adding
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// ourselves, so therefore this can be async
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func (peer *LocalPeer) AddConnection(conn *LocalConnection) {
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peer.queryChan <- &PeerInteraction{
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Interaction: Interaction{code: PAddConnection},
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payload: conn}
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}
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// Sync.
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func (peer *LocalPeer) DeleteConnection(conn *LocalConnection) {
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resultChan := make(chan interface{})
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peer.queryChan <- &PeerInteraction{
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Interaction: Interaction{code: PDeleteConnection, resultChan: resultChan},
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payload: conn}
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<-resultChan
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}
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// Async.
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func (peer *LocalPeer) ConnectionEstablished(conn *LocalConnection) {
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peer.queryChan <- &PeerInteraction{
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Interaction: Interaction{code: PConnectionEstablished},
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payload: conn}
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}
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// Async.
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func (peer *LocalPeer) BroadcastTCP(msg []byte) {
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peer.queryChan <- &PeerInteraction{
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Interaction: Interaction{code: PBroadcastTCP},
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payload: msg}
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}
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// ACTOR server
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func (peer *LocalPeer) queryLoop(queryChan <-chan *PeerInteraction) {
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for {
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query, ok := <-queryChan
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if !ok {
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return
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}
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switch query.code {
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case PAddConnection:
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peer.handleAddConnection(query.payload.(*LocalConnection))
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case PDeleteConnection:
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peer.handleDeleteConnection(query.payload.(*LocalConnection))
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query.resultChan <- nil
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case PConnectionEstablished:
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peer.handleConnectionEstablished(query.payload.(*LocalConnection))
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case PBroadcastTCP:
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peer.handleBroadcastTCP(query.payload.([]byte))
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}
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}
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}
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func (peer *LocalPeer) handleAddConnection(conn *LocalConnection) {
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if peer.Peer != conn.Local() {
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log.Fatal("Attempt made to add connection to peer where peer is not the source of connection")
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}
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if conn.Remote() == nil {
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log.Fatal("Attempt made to add connection to peer with unknown remote peer")
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}
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toName := conn.Remote().Name
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dupErr := fmt.Errorf("Multiple connections to %s added to %s", toName, peer.Name)
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// deliberately non symmetrical
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if dupConn, found := peer.connections[toName]; found {
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if dupConn == conn {
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return
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}
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// conn.UID is used as the tie breaker here, in the
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// knowledge that both sides will make the same decision.
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dupConnLocal := dupConn.(*LocalConnection)
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if conn.UID == dupConnLocal.UID {
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// oh good grief. Sod it, just kill both of them.
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conn.CheckFatal(dupErr)
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dupConnLocal.CheckFatal(dupErr)
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peer.handleDeleteConnection(dupConnLocal)
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return
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} else if conn.UID < dupConnLocal.UID {
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dupConnLocal.CheckFatal(dupErr)
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peer.handleDeleteConnection(dupConnLocal)
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} else {
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conn.CheckFatal(dupErr)
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return
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}
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}
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if err := peer.checkConnectionLimit(); err != nil {
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conn.CheckFatal(err)
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return
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}
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peer.Lock()
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peer.connections[toName] = conn
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peer.Unlock()
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conn.log("connection added")
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}
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func (peer *LocalPeer) handleDeleteConnection(conn *LocalConnection) {
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if peer.Peer != conn.Local() {
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log.Fatal("Attempt made to delete connection from peer where peer is not the source of connection")
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}
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if conn.Remote() == nil {
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log.Fatal("Attempt made to delete connection to peer with unknown remote peer")
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}
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toName := conn.Remote().Name
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if connFound, found := peer.connections[toName]; !found || connFound != conn {
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return
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}
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peer.Lock()
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delete(peer.connections, toName)
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peer.Unlock()
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conn.log("connection deleted")
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broadcast := false
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if conn.Established() {
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peer.Lock()
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peer.version += 1
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peer.Unlock()
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broadcast = true
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}
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// Must do garbage collection first to ensure we don't send out an
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// update with unreachable peers (can cause looping)
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peer.Router.Peers.GarbageCollect()
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if broadcast {
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peer.broadcastPeerUpdate()
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}
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}
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func (peer *LocalPeer) handleConnectionEstablished(conn *LocalConnection) {
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if peer.Peer != conn.Local() {
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log.Fatal("Peer informed of active connection where peer is not the source of connection")
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}
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if dupConn, found := peer.connections[conn.Remote().Name]; !found || conn != dupConn {
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conn.CheckFatal(fmt.Errorf("Cannot set unknown connection active"))
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return
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}
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peer.Lock()
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peer.version += 1
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peer.Unlock()
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conn.log("connection fully established")
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peer.broadcastPeerUpdate(conn.Remote())
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}
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func (peer *LocalPeer) handleBroadcastTCP(msg []byte) {
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peer.ForEachConnection(func(_ PeerName, conn Connection) {
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conn.(*LocalConnection).SendTCP(msg)
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})
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}
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func (peer *LocalPeer) broadcastPeerUpdate(peers ...*Peer) {
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peer.Router.Routes.Recalculate()
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peer.handleBroadcastTCP(Concat(ProtocolUpdateByte, EncodePeers(append(peers, peer.Peer)...)))
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}
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func (peer *LocalPeer) checkConnectionLimit() error {
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if 0 != peer.Router.ConnLimit && peer.ConnectionCount() >= peer.Router.ConnLimit {
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return fmt.Errorf("Connection limit reached (%v)", peer.Router.ConnLimit)
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}
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return nil
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}
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