Files
weave/router/connection.go
T

502 lines
14 KiB
Go

package router
import (
"encoding/binary"
"encoding/gob"
"fmt"
"log"
"net"
"sync"
"time"
)
type Connection interface {
Local() *Peer
Remote() *Peer
RemoteTCPAddr() string
Outbound() bool
Established() bool
BreakTie(Connection) ConnectionTieBreak
Shutdown(error)
Log(args ...interface{})
}
type ConnectionTieBreak int
const (
TieBreakWon ConnectionTieBreak = iota
TieBreakLost
TieBreakTied
)
type RemoteConnection struct {
local *Peer
remote *Peer
remoteTCPAddr string
outbound bool
established bool
}
type LocalConnection struct {
sync.RWMutex
RemoteConnection
TCPConn *net.TCPConn
tcpSender TCPSender
remoteUDPAddr *net.UDPAddr
receivedHeartbeat bool
stackFrag bool
effectivePMTU int
SessionKey *[32]byte
heartbeatTimeout *time.Timer
heartbeatFrame *ForwardedFrame
heartbeat *time.Ticker
fragTest *time.Ticker
forwardChan chan<- *ForwardedFrame
forwardChanDF chan<- *ForwardedFrame
stopForward chan<- interface{}
stopForwardDF chan<- interface{}
verifyPMTU chan<- int
Decryptor Decryptor
Router *Router
uid uint64
queryChan chan<- *ConnectionInteraction
finished <-chan struct{} // closed to signal that queryLoop has finished
}
type ConnectionInteraction struct {
Interaction
payload interface{}
}
func NewRemoteConnection(from, to *Peer, tcpAddr string, outbound bool, established bool) *RemoteConnection {
return &RemoteConnection{
local: from,
remote: to,
remoteTCPAddr: tcpAddr,
outbound: outbound,
established: established,
}
}
func (conn *RemoteConnection) Local() *Peer { return conn.local }
func (conn *RemoteConnection) Remote() *Peer { return conn.remote }
func (conn *RemoteConnection) RemoteTCPAddr() string { return conn.remoteTCPAddr }
func (conn *RemoteConnection) Outbound() bool { return conn.outbound }
func (conn *RemoteConnection) Established() bool { return conn.established }
func (conn *RemoteConnection) BreakTie(Connection) ConnectionTieBreak { return TieBreakTied }
func (conn *RemoteConnection) Shutdown(error) {}
func (conn *RemoteConnection) Log(args ...interface{}) {
log.Println(append(append([]interface{}{}, fmt.Sprintf("->[%s]:", conn.remote.Name)), args...)...)
}
func (conn *RemoteConnection) String() string {
from := "<nil>"
if conn.local != nil {
from = conn.local.Name.String()
}
to := "<nil>"
if conn.remote != nil {
to = conn.remote.Name.String()
}
return fmt.Sprint("Connection ", from, "->", to)
}
func NewLocalConnection(connRemote *RemoteConnection, tcpConn *net.TCPConn, udpAddr *net.UDPAddr, router *Router) *LocalConnection {
if connRemote.local != router.Ourself.Peer {
log.Fatal("Attempt to create local connection from a peer which is not ourself")
}
// NB, we're taking a copy of connRemote here.
return &LocalConnection{
RemoteConnection: *connRemote,
Router: router,
TCPConn: tcpConn,
remoteUDPAddr: udpAddr,
effectivePMTU: DefaultPMTU}
}
// Async. Does not return anything. If the connection is successful,
// it will end up in the local peer's connections map.
func (conn *LocalConnection) Start(acceptNewPeer bool) {
queryChan := make(chan *ConnectionInteraction, ChannelSize)
conn.queryChan = queryChan
finished := make(chan struct{})
conn.finished = finished
go conn.run(queryChan, finished, acceptNewPeer)
}
func (conn *LocalConnection) BreakTie(dupConn Connection) ConnectionTieBreak {
dupConnLocal := dupConn.(*LocalConnection)
// conn.uid is used as the tie breaker here, in the knowledge that
// both sides will make the same decision.
if conn.uid < dupConnLocal.uid {
return TieBreakWon
} else if dupConnLocal.uid < conn.uid {
return TieBreakLost
} else {
return TieBreakTied
}
}
// Read by the forwarder processes when in the UDP senders
func (conn *LocalConnection) RemoteUDPAddr() *net.UDPAddr {
conn.RLock()
defer conn.RUnlock()
return conn.remoteUDPAddr
}
func (conn *LocalConnection) Established() bool {
conn.RLock()
defer conn.RUnlock()
return conn.established
}
// Called by forwarder processes, read in Forward (by sniffer and udp
// listener process in router).
func (conn *LocalConnection) setEffectivePMTU(pmtu int) {
conn.Lock()
defer conn.Unlock()
if conn.effectivePMTU != pmtu {
conn.effectivePMTU = pmtu
conn.Log("Effective PMTU set to", pmtu)
}
}
// Called by the connection's actor process, and by the connection's
// TCP received process. StackFrag is read in conn.Forward (called by
// router udp listener and sniffer processes)
func (conn *LocalConnection) setStackFrag(frag bool) {
conn.Lock()
defer conn.Unlock()
conn.stackFrag = frag
}
// Send directly, not via the Actor. If it goes via the Actor we can
// get a deadlock where LocalConnection is blocked talking to
// LocalPeer and LocalPeer is blocked trying send a ProtocolMsg via
// LocalConnection, and the channels are full in both directions so
// nothing can proceed.
func (conn *LocalConnection) SendProtocolMsg(m ProtocolMsg) {
if err := conn.sendProtocolMsg(m); err != nil {
conn.Shutdown(err)
}
}
// ACTOR client API
const (
CSetEstablished = iota
CReceivedHeartbeat
CShutdown
)
// Send an actor request to the queryLoop, but don't block if queryLoop has exited
// - see http://blog.golang.org/pipelines for pattern
func (conn *LocalConnection) sendQuery(code int, payload interface{}) {
select {
case conn.queryChan <- &ConnectionInteraction{
Interaction: Interaction{code: code},
payload: payload}:
case <-conn.finished:
}
}
// Async
func (conn *LocalConnection) Shutdown(err error) {
// Run on its own goroutine in case the channel is backed up
go conn.sendQuery(CShutdown, err)
}
// Async
//
// Heartbeating serves two purposes: a) keeping NAT paths alive, and
// b) updating a remote peer's knowledge of our address, in the event
// it changes (e.g. because NAT paths expired).
func (conn *LocalConnection) ReceivedHeartbeat(remoteUDPAddr *net.UDPAddr, connUID uint64) {
if remoteUDPAddr == nil || connUID != conn.uid {
return
}
conn.sendQuery(CReceivedHeartbeat, remoteUDPAddr)
}
// Async
func (conn *LocalConnection) SetEstablished() {
conn.sendQuery(CSetEstablished, nil)
}
// ACTOR server
func (conn *LocalConnection) run(queryChan <-chan *ConnectionInteraction, finished chan<- struct{}, acceptNewPeer bool) {
defer conn.handleShutdown()
defer close(finished)
tcpConn := conn.TCPConn
tcpConn.SetLinger(0)
enc := gob.NewEncoder(tcpConn)
dec := gob.NewDecoder(tcpConn)
if err := conn.handshake(enc, dec, acceptNewPeer); err != nil {
log.Printf("->[%s] connection shutting down due to error during handshake: %v\n", conn.remoteTCPAddr, err)
return
}
log.Printf("->[%s] completed handshake with %s\n", conn.remoteTCPAddr, conn.remote.Name)
// We invoke AddConnection in the same goroutine that subsequently
// becomes the tcp receive loop, rather than outside, because a)
// the ordering relative to the receive loop is the only one that
// matters [1], b) it prevents unnecessary delays in entering the
// main connection loop, and c) it guards against potential
// deadlocks.
go func() {
conn.Router.Ourself.AddConnection(conn)
conn.receiveTCP(dec)
}()
heartbeatFrameBytes := make([]byte, EthernetOverhead+8)
binary.BigEndian.PutUint64(heartbeatFrameBytes[EthernetOverhead:], conn.uid)
conn.heartbeatFrame = &ForwardedFrame{
srcPeer: conn.local,
dstPeer: conn.remote,
frame: heartbeatFrameBytes}
if conn.remoteUDPAddr != nil {
if err := conn.sendFastHeartbeats(); err != nil {
conn.Log("connection shutting down due to error:", err)
return
}
}
conn.heartbeatTimeout = time.NewTimer(HeartbeatTimeout)
if err := conn.queryLoop(queryChan); err != nil {
conn.Log("connection shutting down due to error:", err)
} else {
conn.Log("connection shutting down")
}
}
// [1] In the absence of any indirect connectivity to the remote peer,
// the first we hear about it (and any peers reachable from it) is
// through topology gossip it sends us on the connection. We must
// ensure that the connection has been added to Ourself prior to
// processing any such gossip, otherwise we risk immediately gc'ing
// part of that newly received portion of the topology (though not the
// remote peer itself, since that will have a positive ref count),
// leaving behind dangling references to peers. Therefore we invoke
// AddConnection, which is *synchronous*, before entering the tcp
// receive loop.
func (conn *LocalConnection) queryLoop(queryChan <-chan *ConnectionInteraction) (err error) {
terminate := false
for !terminate && err == nil {
select {
case query, ok := <-queryChan:
if !ok {
break
}
switch query.code {
case CShutdown:
err = query.payload.(error)
terminate = true
case CReceivedHeartbeat:
err = conn.handleReceivedHeartbeat(query.payload.(*net.UDPAddr))
case CSetEstablished:
err = conn.handleSetEstablished()
}
case <-conn.heartbeatTimeout.C:
err = fmt.Errorf("timed out waiting for UDP heartbeat")
case <-tickerChan(conn.heartbeat):
conn.Forward(true, conn.heartbeatFrame, nil)
case <-tickerChan(conn.fragTest):
conn.setStackFrag(false)
err = conn.sendSimpleProtocolMsg(ProtocolStartFragmentationTest)
}
}
return
}
// Handlers
//
// NB: The conn.* fields are only written by the connection actor
// process, which is the caller of the handlers. Hence we do not need
// locks for reading, and only need write locks for fields read by
// other processes.
func (conn *LocalConnection) handleReceivedHeartbeat(remoteUDPAddr *net.UDPAddr) error {
oldRemoteUDPAddr := conn.remoteUDPAddr
old := conn.receivedHeartbeat
conn.Lock()
conn.remoteUDPAddr = remoteUDPAddr
conn.receivedHeartbeat = true
conn.Unlock()
conn.heartbeatTimeout.Reset(HeartbeatTimeout)
if !old {
if err := conn.sendSimpleProtocolMsg(ProtocolConnectionEstablished); err != nil {
return err
}
}
if oldRemoteUDPAddr == nil {
return conn.sendFastHeartbeats()
} else if oldRemoteUDPAddr.String() != remoteUDPAddr.String() {
log.Println("Peer", conn.remote.Name, "moved from", old, "to", remoteUDPAddr)
}
return nil
}
func (conn *LocalConnection) handleSetEstablished() error {
stopTicker(conn.heartbeat)
old := conn.established
conn.Lock()
conn.established = true
conn.Unlock()
if old {
return nil
}
conn.Router.Ourself.ConnectionEstablished(conn)
if err := conn.ensureForwarders(); err != nil {
return err
}
// Send a large frame down the DF channel in order to prompt
// PMTU discovery to start.
conn.Forward(true, &ForwardedFrame{
srcPeer: conn.local,
dstPeer: conn.remote,
frame: PMTUDiscovery},
nil)
conn.heartbeat = time.NewTicker(SlowHeartbeat)
conn.fragTest = time.NewTicker(FragTestInterval)
// avoid initial waits for timers to fire
conn.Forward(true, conn.heartbeatFrame, nil)
conn.setStackFrag(false)
if err := conn.sendSimpleProtocolMsg(ProtocolStartFragmentationTest); err != nil {
return err
}
return nil
}
func (conn *LocalConnection) handleShutdown() {
if conn.TCPConn != nil {
checkWarn(conn.TCPConn.Close())
}
if conn.remote != nil {
conn.remote.DecrementLocalRefCount()
conn.Router.Ourself.DeleteConnection(conn)
}
if conn.heartbeatTimeout != nil {
conn.heartbeatTimeout.Stop()
}
stopTicker(conn.heartbeat)
stopTicker(conn.fragTest)
// blank out the forwardChan so that the router processes don't
// try to send any more
conn.stopForwarders()
conn.Router.ConnectionMaker.ConnectionTerminated(conn.remoteTCPAddr)
}
// Helpers
func (conn *LocalConnection) sendSimpleProtocolMsg(tag ProtocolTag) error {
return conn.sendProtocolMsg(ProtocolMsg{tag: tag})
}
func (conn *LocalConnection) sendProtocolMsg(m ProtocolMsg) error {
return conn.tcpSender.Send(Concat([]byte{byte(m.tag)}, m.msg))
}
func (conn *LocalConnection) receiveTCP(decoder *gob.Decoder) {
defer conn.Decryptor.Shutdown()
usingPassword := conn.SessionKey != nil
var receiver TCPReceiver
if usingPassword {
receiver = NewEncryptedTCPReceiver(conn)
} else {
receiver = NewSimpleTCPReceiver()
}
var err error
for {
var msg []byte
conn.extendReadDeadline()
if err = decoder.Decode(&msg); err != nil {
break
}
msg, err = receiver.Decode(msg)
if err != nil {
break
}
if len(msg) < 1 {
conn.Log("ignoring blank msg")
continue
}
if err = conn.handleProtocolMsg(ProtocolTag(msg[0]), msg[1:]); err != nil {
break
}
}
conn.Shutdown(err)
}
func (conn *LocalConnection) handleProtocolMsg(tag ProtocolTag, payload []byte) error {
switch tag {
case ProtocolConnectionEstablished:
// We sent fast heartbeats to the remote peer, which has now
// received at least one of them and told us via this message.
// We can now consider the connection as established from our
// end.
conn.SetEstablished()
case ProtocolStartFragmentationTest:
conn.Forward(false, &ForwardedFrame{
srcPeer: conn.local,
dstPeer: conn.remote,
frame: FragTest},
nil)
case ProtocolFragmentationReceived:
conn.setStackFrag(true)
case ProtocolNonce:
if conn.SessionKey == nil {
return fmt.Errorf("unexpected nonce on unencrypted connection")
}
conn.Decryptor.ReceiveNonce(payload)
case ProtocolPMTUVerified:
conn.verifyPMTU <- int(binary.BigEndian.Uint16(payload))
case ProtocolGossipUnicast:
return conn.Router.handleGossip(payload, deliverGossipUnicast)
case ProtocolGossipBroadcast:
return conn.Router.handleGossip(payload, deliverGossipBroadcast)
case ProtocolGossip:
return conn.Router.handleGossip(payload, deliverGossip)
default:
conn.Log("ignoring unknown protocol tag:", tag)
}
return nil
}
func (conn *LocalConnection) extendReadDeadline() {
conn.TCPConn.SetReadDeadline(time.Now().Add(ReadTimeout))
}
func (conn *LocalConnection) sendFastHeartbeats() error {
err := conn.ensureForwarders()
if err == nil {
conn.heartbeat = time.NewTicker(FastHeartbeat)
conn.Forward(true, conn.heartbeatFrame, nil) // avoid initial wait
}
return err
}
func tickerChan(ticker *time.Ticker) <-chan time.Time {
if ticker != nil {
return ticker.C
}
return nil
}
func stopTicker(ticker *time.Ticker) {
if ticker != nil {
ticker.Stop()
}
}