If forwarding of a broadcast frame resulted in a FrameTooBigError, we would generate an ICMP "fragmentation needed" packet that contravened RFC1122 on two counts: First, we should not produce a ICMP error message in response to a broadcast/multicast packet. Secondly, we should not produce an IP packet with a broadcast/multicast source IP address. (It also gave an ethernet frame with a broadcast source MAC, which probably contravenes some IEEE spec.) So when RelayBroadcast gets a FrameTooBigError, it should just drop the packet. Futhermore, if we fail to relay a broadcast on one connection, that's not a good reason to give up entirely - we can proceed to attempt to relay on the other next hop connections. Errors other than FrameTooBigError that propagated upwards were simply logged, so that logging is moved down into RelayBroadcast.
277 lines
8.0 KiB
Go
277 lines
8.0 KiB
Go
package router
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import (
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"fmt"
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"log"
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"net"
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"time"
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)
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type LocalPeer struct {
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*Peer
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Router *Router
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queryChan chan<- *PeerInteraction
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}
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type PeerInteraction struct {
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Interaction
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payload interface{}
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}
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func NewLocalPeer(name PeerName, nickName string, router *Router) *LocalPeer {
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return &LocalPeer{Peer: NewPeer(name, nickName, 0, 0), Router: router}
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}
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func (peer *LocalPeer) Start() {
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queryChan := make(chan *PeerInteraction, ChannelSize)
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peer.queryChan = queryChan
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go peer.queryLoop(queryChan)
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}
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func (peer *LocalPeer) Forward(dstPeer *Peer, df bool, frame []byte, dec *EthernetDecoder) error {
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return peer.Relay(peer.Peer, dstPeer, df, frame, dec)
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}
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func (peer *LocalPeer) Broadcast(df bool, frame []byte, dec *EthernetDecoder) {
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peer.RelayBroadcast(peer.Peer, df, frame, dec)
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}
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func (peer *LocalPeer) Relay(srcPeer, dstPeer *Peer, df bool, frame []byte, dec *EthernetDecoder) error {
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relayPeerName, found := peer.Router.Routes.Unicast(dstPeer.Name)
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if !found {
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// Not necessarily an error as there could be a race with the
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// dst disappearing whilst the frame is in flight
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log.Println("Received packet for unknown destination:", dstPeer.Name)
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return nil
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}
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conn, found := peer.ConnectionTo(relayPeerName)
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if !found {
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// Again, could just be a race, not necessarily an error
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log.Println("Unable to find connection to relay peer", relayPeerName)
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return nil
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}
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return conn.(*LocalConnection).Forward(df, &ForwardedFrame{
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srcPeer: srcPeer,
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dstPeer: dstPeer,
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frame: frame},
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dec)
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}
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func (peer *LocalPeer) RelayBroadcast(srcPeer *Peer, df bool, frame []byte, dec *EthernetDecoder) {
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for _, conn := range peer.NextBroadcastHops(srcPeer) {
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err := conn.Forward(df, &ForwardedFrame{
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srcPeer: srcPeer,
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dstPeer: conn.Remote(),
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frame: frame},
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dec)
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if err != nil {
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if ftbe, ok := err.(FrameTooBigError); ok {
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log.Printf("dropping too big DF broadcast frame (%v -> %v): PMTU= %v\n", dec.ip.DstIP, dec.ip.SrcIP, ftbe.EPMTU)
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} else {
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log.Println(err)
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}
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}
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}
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}
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func (peer *LocalPeer) NextBroadcastHops(srcPeer *Peer) []*LocalConnection {
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nextHops := peer.Router.Routes.Broadcast(srcPeer.Name)
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if len(nextHops) == 0 {
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return nil
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}
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nextConns := make([]*LocalConnection, 0, len(nextHops))
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peer.RLock()
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defer peer.RUnlock()
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for _, hopName := range nextHops {
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conn, found := peer.connections[hopName]
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// Again, !found could just be due to a race.
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if found {
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nextConns = append(nextConns, conn.(*LocalConnection))
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}
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}
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return nextConns
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}
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func (peer *LocalPeer) CreateConnection(peerAddr string, acceptNewPeer bool) error {
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if err := peer.checkConnectionLimit(); err != nil {
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return err
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}
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// We're dialing the remote so that means connections will come from random ports
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addrStr := NormalisePeerAddr(peerAddr)
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tcpAddr, tcpErr := net.ResolveTCPAddr("tcp4", addrStr)
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udpAddr, udpErr := net.ResolveUDPAddr("udp4", addrStr)
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if tcpErr != nil || udpErr != nil {
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// they really should have the same value, but just in case...
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if tcpErr == nil {
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return udpErr
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}
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return tcpErr
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}
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tcpConn, err := net.DialTCP("tcp4", nil, tcpAddr)
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if err != nil {
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return err
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}
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connRemote := NewRemoteConnection(peer.Peer, nil, tcpConn.RemoteAddr().String(), false)
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connLocal := NewLocalConnection(connRemote, tcpConn, udpAddr, peer.Router)
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connLocal.Start(acceptNewPeer)
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return nil
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}
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// ACTOR client API
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const (
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PAddConnection = iota
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PConnectionEstablished
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PDeleteConnection
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)
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// Sync.
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func (peer *LocalPeer) AddConnection(conn *LocalConnection) {
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resultChan := make(chan interface{})
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peer.queryChan <- &PeerInteraction{
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Interaction: Interaction{code: PAddConnection, resultChan: resultChan},
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payload: conn}
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<-resultChan
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}
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// Async.
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func (peer *LocalPeer) ConnectionEstablished(conn *LocalConnection) {
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peer.queryChan <- &PeerInteraction{
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Interaction: Interaction{code: PConnectionEstablished},
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payload: conn}
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}
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// Sync.
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func (peer *LocalPeer) DeleteConnection(conn *LocalConnection) {
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resultChan := make(chan interface{})
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peer.queryChan <- &PeerInteraction{
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Interaction: Interaction{code: PDeleteConnection, resultChan: resultChan},
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payload: conn}
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<-resultChan
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}
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// ACTOR server
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func (peer *LocalPeer) queryLoop(queryChan <-chan *PeerInteraction) {
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gossipTimer := time.Tick(GossipInterval)
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for {
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select {
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case query, ok := <-queryChan:
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if !ok {
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return
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}
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switch query.code {
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case PAddConnection:
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conn := query.payload.(*LocalConnection)
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if peer.handleAddConnection(conn) {
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conn.log("connection added")
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}
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query.resultChan <- nil
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case PConnectionEstablished:
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conn := query.payload.(*LocalConnection)
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if peer.handleConnectionEstablished(conn) {
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conn.log("connection fully established")
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}
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case PDeleteConnection:
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conn := query.payload.(*LocalConnection)
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if peer.handleDeleteConnection(conn) {
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conn.log("connection deleted")
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}
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query.resultChan <- nil
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}
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case <-gossipTimer:
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peer.Router.SendAllGossip()
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}
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}
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}
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func (peer *LocalPeer) handleAddConnection(conn Connection) bool {
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if peer.Peer != conn.Local() {
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log.Fatal("Attempt made to add connection to peer where peer is not the source of connection")
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}
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if conn.Remote() == nil {
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log.Fatal("Attempt made to add connection to peer with unknown remote peer")
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}
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toName := conn.Remote().Name
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dupErr := fmt.Errorf("Multiple connections to %s added to %s", toName, peer.Name)
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// deliberately non symmetrical
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if dupConn, found := peer.connections[toName]; found {
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if dupConn == conn {
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return false
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}
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switch conn.BreakTie(dupConn) {
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case TieBreakWon:
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dupConn.Shutdown(dupErr)
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peer.handleDeleteConnection(dupConn)
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case TieBreakLost:
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conn.Shutdown(dupErr)
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return false
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case TieBreakTied:
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// oh good grief. Sod it, just kill both of them.
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conn.Shutdown(dupErr)
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dupConn.Shutdown(dupErr)
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peer.handleDeleteConnection(dupConn)
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return false
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}
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}
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if err := peer.checkConnectionLimit(); err != nil {
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conn.Shutdown(err)
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return false
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}
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peer.addConnection(conn)
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peer.Router.SendAllGossipDown(conn)
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peer.broadcastPeerUpdate(conn.Remote())
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return true
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}
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func (peer *LocalPeer) handleConnectionEstablished(conn Connection) bool {
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if peer.Peer != conn.Local() {
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log.Fatal("Peer informed of active connection where peer is not the source of connection")
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}
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if dupConn, found := peer.connections[conn.Remote().Name]; !found || conn != dupConn {
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conn.Shutdown(fmt.Errorf("Cannot set unknown connection active"))
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return false
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}
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peer.connectionEstablished(conn)
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peer.broadcastPeerUpdate()
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return true
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}
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func (peer *LocalPeer) handleDeleteConnection(conn Connection) bool {
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if peer.Peer != conn.Local() {
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log.Fatal("Attempt made to delete connection from peer where peer is not the source of connection")
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}
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if conn.Remote() == nil {
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log.Fatal("Attempt made to delete connection to peer with unknown remote peer")
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}
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toName := conn.Remote().Name
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if connFound, found := peer.connections[toName]; !found || connFound != conn {
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return false
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}
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peer.deleteConnection(conn)
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// Must do garbage collection first to ensure we don't send out an
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// update with unreachable peers (can cause looping)
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peer.Router.Peers.GarbageCollect()
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peer.broadcastPeerUpdate()
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return true
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}
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func (peer *LocalPeer) broadcastPeerUpdate(peers ...*Peer) {
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peer.Router.Routes.Recalculate()
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// TODO We should just be invoking TopologyGossip.GossipBroadcast
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// here, but route calculation is asynchronous and in this
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// particular case would likely result in the broadcast not
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// reaching all peers. So instead we slightly break the Gossip
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// abstraction (hence the cast) and send a regular update. This is
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// less efficient though since it will almost certainly reach
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// peers more than once.
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peer.Router.TopologyGossip.(*GossipChannel).SendGossipMsg(EncodePeers(append(peers, peer.Peer)...))
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}
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func (peer *LocalPeer) checkConnectionLimit() error {
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if 0 != peer.Router.ConnLimit && peer.ConnectionCount() >= peer.Router.ConnLimit {
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return fmt.Errorf("Connection limit reached (%v)", peer.Router.ConnLimit)
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}
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return nil
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}
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