The previous scheme set the reference to main channel to nil and then drained it. That was racy and hence could lead to deadlock in the following scenario: 1. multiple senders obtain the main channel from the stored reference 2. main channel reference is set to nil 3. main channel is drained 4. multiple senders send to main channel So the issue here is that the entire forwarder stopping sequence occurs between senders obtaining of the reference to the main channel, and then sending on that channel. If more senders sent than there is capacity in the channel then this leads to deadlock.
483 lines
14 KiB
Go
483 lines
14 KiB
Go
package router
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import (
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"encoding/binary"
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"encoding/gob"
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"fmt"
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"log"
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"net"
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"sync"
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"time"
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)
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type Connection interface {
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Local() *Peer
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Remote() *Peer
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RemoteTCPAddr() string
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Outbound() bool
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Established() bool
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BreakTie(Connection) ConnectionTieBreak
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Shutdown(error)
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Log(args ...interface{})
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}
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type ConnectionTieBreak int
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const (
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TieBreakWon ConnectionTieBreak = iota
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TieBreakLost
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TieBreakTied
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)
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type RemoteConnection struct {
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local *Peer
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remote *Peer
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remoteTCPAddr string
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outbound bool
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established bool
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}
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type LocalConnection struct {
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sync.RWMutex
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RemoteConnection
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TCPConn *net.TCPConn
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tcpSender TCPSender
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remoteUDPAddr *net.UDPAddr
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receivedHeartbeat bool
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stackFrag bool
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effectivePMTU int
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SessionKey *[32]byte
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heartbeatTimeout *time.Timer
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heartbeatFrame *ForwardedFrame
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heartbeat *time.Ticker
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fragTest *time.Ticker
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forwardChan chan<- *ForwardedFrame
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forwardChanDF chan<- *ForwardedFrame
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forwardFinished <-chan struct{}
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forwardFinishedDF <-chan struct{}
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verifyPMTU chan<- int
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Decryptor Decryptor
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Router *Router
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uid uint64
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actionChan chan<- ConnectionAction
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finished <-chan struct{} // closed to signal that actorLoop has finished
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}
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type ConnectionAction func() error
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func NewRemoteConnection(from, to *Peer, tcpAddr string, outbound bool, established bool) *RemoteConnection {
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return &RemoteConnection{
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local: from,
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remote: to,
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remoteTCPAddr: tcpAddr,
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outbound: outbound,
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established: established,
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}
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}
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func (conn *RemoteConnection) Local() *Peer { return conn.local }
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func (conn *RemoteConnection) Remote() *Peer { return conn.remote }
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func (conn *RemoteConnection) RemoteTCPAddr() string { return conn.remoteTCPAddr }
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func (conn *RemoteConnection) Outbound() bool { return conn.outbound }
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func (conn *RemoteConnection) Established() bool { return conn.established }
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func (conn *RemoteConnection) BreakTie(Connection) ConnectionTieBreak { return TieBreakTied }
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func (conn *RemoteConnection) Shutdown(error) {}
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func (conn *RemoteConnection) Log(args ...interface{}) {
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log.Println(append(append([]interface{}{}, fmt.Sprintf("->[%s]:", conn.remote.FullName())), args...)...)
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}
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func (conn *RemoteConnection) String() string {
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from := "<nil>"
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if conn.local != nil {
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from = conn.local.FullName()
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}
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to := "<nil>"
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if conn.remote != nil {
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to = conn.remote.FullName()
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}
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return fmt.Sprint("Connection ", from, "->", to)
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}
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func NewLocalConnection(connRemote *RemoteConnection, tcpConn *net.TCPConn, udpAddr *net.UDPAddr, router *Router) *LocalConnection {
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if connRemote.local != router.Ourself.Peer {
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log.Fatal("Attempt to create local connection from a peer which is not ourself")
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}
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// NB, we're taking a copy of connRemote here.
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return &LocalConnection{
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RemoteConnection: *connRemote,
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Router: router,
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TCPConn: tcpConn,
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remoteUDPAddr: udpAddr,
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effectivePMTU: DefaultPMTU}
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}
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// Async. Does not return anything. If the connection is successful,
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// it will end up in the local peer's connections map.
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func (conn *LocalConnection) Start(acceptNewPeer bool) {
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actionChan := make(chan ConnectionAction, ChannelSize)
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conn.actionChan = actionChan
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finished := make(chan struct{})
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conn.finished = finished
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go conn.run(actionChan, finished, acceptNewPeer)
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}
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func (conn *LocalConnection) BreakTie(dupConn Connection) ConnectionTieBreak {
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dupConnLocal := dupConn.(*LocalConnection)
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// conn.uid is used as the tie breaker here, in the knowledge that
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// both sides will make the same decision.
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if conn.uid < dupConnLocal.uid {
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return TieBreakWon
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} else if dupConnLocal.uid < conn.uid {
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return TieBreakLost
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} else {
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return TieBreakTied
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}
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}
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// Read by the forwarder processes when in the UDP senders
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func (conn *LocalConnection) RemoteUDPAddr() *net.UDPAddr {
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conn.RLock()
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defer conn.RUnlock()
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return conn.remoteUDPAddr
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}
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func (conn *LocalConnection) Established() bool {
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conn.RLock()
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defer conn.RUnlock()
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return conn.established
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}
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// Called by forwarder processes, read in Forward (by sniffer and udp
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// listener process in router).
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func (conn *LocalConnection) setEffectivePMTU(pmtu int) {
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conn.Lock()
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defer conn.Unlock()
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if conn.effectivePMTU != pmtu {
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conn.effectivePMTU = pmtu
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conn.Log("Effective PMTU set to", pmtu)
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}
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}
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// Called by the connection's actor process, and by the connection's
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// TCP received process. StackFrag is read in conn.Forward (called by
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// router udp listener and sniffer processes)
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func (conn *LocalConnection) setStackFrag(frag bool) {
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conn.Lock()
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defer conn.Unlock()
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conn.stackFrag = frag
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}
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// Send directly, not via the Actor. If it goes via the Actor we can
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// get a deadlock where LocalConnection is blocked talking to
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// LocalPeer and LocalPeer is blocked trying send a ProtocolMsg via
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// LocalConnection, and the channels are full in both directions so
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// nothing can proceed.
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func (conn *LocalConnection) SendProtocolMsg(m ProtocolMsg) {
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if err := conn.sendProtocolMsg(m); err != nil {
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conn.Shutdown(err)
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}
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}
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// ACTOR methods
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// NB: The conn.* fields are only written by the connection actor
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// process, which is the caller of the ConnectionAction funs. Hence we
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// do not need locks for reading, and only need write locks for fields
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// read by other processes.
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// Async
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func (conn *LocalConnection) Shutdown(err error) {
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// Run on its own goroutine in case the channel is backed up
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go func() {
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if err == nil {
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conn.sendAction(nil)
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} else {
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conn.sendAction(func() error { return err })
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}
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}()
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}
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// Async
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//
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// Heartbeating serves two purposes: a) keeping NAT paths alive, and
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// b) updating a remote peer's knowledge of our address, in the event
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// it changes (e.g. because NAT paths expired).
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func (conn *LocalConnection) ReceivedHeartbeat(remoteUDPAddr *net.UDPAddr, connUID uint64) {
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if remoteUDPAddr == nil || connUID != conn.uid {
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return
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}
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conn.sendAction(func() error {
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oldRemoteUDPAddr := conn.remoteUDPAddr
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old := conn.receivedHeartbeat
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conn.Lock()
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conn.remoteUDPAddr = remoteUDPAddr
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conn.receivedHeartbeat = true
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conn.Unlock()
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conn.heartbeatTimeout.Reset(HeartbeatTimeout)
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if !old {
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if err := conn.sendSimpleProtocolMsg(ProtocolConnectionEstablished); err != nil {
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return err
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}
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}
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if oldRemoteUDPAddr == nil {
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return conn.sendFastHeartbeats()
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} else if oldRemoteUDPAddr.String() != remoteUDPAddr.String() {
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log.Println("Peer", conn.remote.FullName(), "moved from", old, "to", remoteUDPAddr)
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}
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return nil
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})
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}
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// Async
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func (conn *LocalConnection) SetEstablished() {
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conn.sendAction(func() error {
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stopTicker(conn.heartbeat)
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old := conn.established
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conn.Lock()
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conn.established = true
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conn.Unlock()
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if old {
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return nil
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}
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conn.Router.Ourself.ConnectionEstablished(conn)
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if err := conn.ensureForwarders(); err != nil {
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return err
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}
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// Send a large frame down the DF channel in order to prompt
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// PMTU discovery to start.
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conn.Forward(true, &ForwardedFrame{
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srcPeer: conn.local,
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dstPeer: conn.remote,
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frame: PMTUDiscovery},
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nil)
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conn.heartbeat = time.NewTicker(SlowHeartbeat)
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conn.fragTest = time.NewTicker(FragTestInterval)
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// avoid initial waits for timers to fire
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conn.Forward(true, conn.heartbeatFrame, nil)
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conn.setStackFrag(false)
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if err := conn.sendSimpleProtocolMsg(ProtocolStartFragmentationTest); err != nil {
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return err
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}
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return nil
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})
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}
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// Send an actor request to the actorLoop, but don't block if
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// actorLoop has exited - see http://blog.golang.org/pipelines for
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// pattern
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func (conn *LocalConnection) sendAction(action ConnectionAction) {
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select {
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case conn.actionChan <- action:
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case <-conn.finished:
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}
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}
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// ACTOR server
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func (conn *LocalConnection) run(actionChan <-chan ConnectionAction, finished chan<- struct{}, acceptNewPeer bool) {
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defer conn.shutdown()
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defer close(finished)
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tcpConn := conn.TCPConn
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tcpConn.SetLinger(0)
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enc := gob.NewEncoder(tcpConn)
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dec := gob.NewDecoder(tcpConn)
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if err := conn.handshake(enc, dec, acceptNewPeer); err != nil {
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log.Printf("->[%s] connection shutting down due to error during handshake: %v\n", conn.remoteTCPAddr, err)
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return
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}
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log.Printf("->[%s] completed handshake with %s\n", conn.remoteTCPAddr, conn.remote.FullName())
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// We invoke AddConnection in the same goroutine that subsequently
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// becomes the tcp receive loop, rather than outside, because a)
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// the ordering relative to the receive loop is the only one that
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// matters [1], b) it prevents unnecessary delays in entering the
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// main connection loop, and c) it guards against potential
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// deadlocks.
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go func() {
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conn.Router.Ourself.AddConnection(conn)
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conn.receiveTCP(dec)
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}()
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heartbeatFrameBytes := make([]byte, EthernetOverhead+8)
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binary.BigEndian.PutUint64(heartbeatFrameBytes[EthernetOverhead:], conn.uid)
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conn.heartbeatFrame = &ForwardedFrame{
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srcPeer: conn.local,
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dstPeer: conn.remote,
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frame: heartbeatFrameBytes}
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if conn.remoteUDPAddr != nil {
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if err := conn.sendFastHeartbeats(); err != nil {
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conn.Log("connection shutting down due to error:", err)
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return
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}
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}
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conn.heartbeatTimeout = time.NewTimer(HeartbeatTimeout)
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if err := conn.actorLoop(actionChan); err != nil {
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conn.Log("connection shutting down due to error:", err)
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} else {
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conn.Log("connection shutting down")
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}
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}
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// [1] In the absence of any indirect connectivity to the remote peer,
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// the first we hear about it (and any peers reachable from it) is
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// through topology gossip it sends us on the connection. We must
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// ensure that the connection has been added to Ourself prior to
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// processing any such gossip, otherwise we risk immediately gc'ing
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// part of that newly received portion of the topology (though not the
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// remote peer itself, since that will have a positive ref count),
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// leaving behind dangling references to peers. Therefore we invoke
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// AddConnection, which is *synchronous*, before entering the tcp
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// receive loop.
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func (conn *LocalConnection) actorLoop(actionChan <-chan ConnectionAction) (err error) {
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for err == nil {
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select {
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case action := <-actionChan:
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if action == nil {
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break
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}
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err = action()
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case <-conn.heartbeatTimeout.C:
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err = fmt.Errorf("timed out waiting for UDP heartbeat")
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case <-tickerChan(conn.heartbeat):
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conn.Forward(true, conn.heartbeatFrame, nil)
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case <-tickerChan(conn.fragTest):
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conn.setStackFrag(false)
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err = conn.sendSimpleProtocolMsg(ProtocolStartFragmentationTest)
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}
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}
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return
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}
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func (conn *LocalConnection) shutdown() {
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if conn.TCPConn != nil {
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checkWarn(conn.TCPConn.Close())
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}
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if conn.remote != nil {
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conn.remote.DecrementLocalRefCount()
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conn.Router.Ourself.DeleteConnection(conn)
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}
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if conn.heartbeatTimeout != nil {
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conn.heartbeatTimeout.Stop()
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}
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stopTicker(conn.heartbeat)
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stopTicker(conn.fragTest)
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// blank out the forwardChan so that the router processes don't
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// try to send any more
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conn.stopForwarders()
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conn.Router.ConnectionMaker.ConnectionTerminated(conn.remoteTCPAddr)
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}
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// Helpers
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func (conn *LocalConnection) sendSimpleProtocolMsg(tag ProtocolTag) error {
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return conn.sendProtocolMsg(ProtocolMsg{tag: tag})
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}
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func (conn *LocalConnection) sendProtocolMsg(m ProtocolMsg) error {
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return conn.tcpSender.Send(Concat([]byte{byte(m.tag)}, m.msg))
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}
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func (conn *LocalConnection) receiveTCP(decoder *gob.Decoder) {
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defer conn.Decryptor.Shutdown()
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usingPassword := conn.SessionKey != nil
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var receiver TCPReceiver
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if usingPassword {
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receiver = NewEncryptedTCPReceiver(conn)
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} else {
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receiver = NewSimpleTCPReceiver()
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}
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var err error
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for {
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var msg []byte
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conn.extendReadDeadline()
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if err = decoder.Decode(&msg); err != nil {
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break
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}
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msg, err = receiver.Decode(msg)
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if err != nil {
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break
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}
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if len(msg) < 1 {
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conn.Log("ignoring blank msg")
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continue
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}
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if err = conn.handleProtocolMsg(ProtocolTag(msg[0]), msg[1:]); err != nil {
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break
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}
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}
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conn.Shutdown(err)
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}
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func (conn *LocalConnection) handleProtocolMsg(tag ProtocolTag, payload []byte) error {
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switch tag {
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case ProtocolConnectionEstablished:
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// We sent fast heartbeats to the remote peer, which has now
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// received at least one of them and told us via this message.
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// We can now consider the connection as established from our
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// end.
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conn.SetEstablished()
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case ProtocolStartFragmentationTest:
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conn.Forward(false, &ForwardedFrame{
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srcPeer: conn.local,
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dstPeer: conn.remote,
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frame: FragTest},
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nil)
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case ProtocolFragmentationReceived:
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conn.setStackFrag(true)
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case ProtocolNonce:
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if conn.SessionKey == nil {
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return fmt.Errorf("unexpected nonce on unencrypted connection")
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}
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conn.Decryptor.ReceiveNonce(payload)
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case ProtocolPMTUVerified:
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conn.verifyPMTU <- int(binary.BigEndian.Uint16(payload))
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case ProtocolGossipUnicast:
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return conn.Router.handleGossip(payload, deliverGossipUnicast)
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case ProtocolGossipBroadcast:
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return conn.Router.handleGossip(payload, deliverGossipBroadcast)
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case ProtocolGossip:
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return conn.Router.handleGossip(payload, deliverGossip)
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default:
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conn.Log("ignoring unknown protocol tag:", tag)
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}
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return nil
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}
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func (conn *LocalConnection) extendReadDeadline() {
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conn.TCPConn.SetReadDeadline(time.Now().Add(ReadTimeout))
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}
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func (conn *LocalConnection) sendFastHeartbeats() error {
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err := conn.ensureForwarders()
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if err == nil {
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conn.heartbeat = time.NewTicker(FastHeartbeat)
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conn.Forward(true, conn.heartbeatFrame, nil) // avoid initial wait
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}
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return err
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}
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func tickerChan(ticker *time.Ticker) <-chan time.Time {
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if ticker != nil {
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return ticker.C
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}
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return nil
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}
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func stopTicker(ticker *time.Ticker) {
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if ticker != nil {
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ticker.Stop()
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}
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}
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