Files
weave/router/local_peer.go
T
David Wragg c2ad4c5633 Flows
For fast datapath, the router core will only be invoked upon datapath
misses.  And it needs to yield routing decisions in a form that can be
used to configure the in-kernel datapath.  So here we make the router
core yield FlowOps, which represent operations which actually do
something with a packet.  The router core obtains these in turn from
the Bridge or the Overlay, depending on what it wants to do with
a packet.

For fast datapath, it's critical that the router makes decisions based
only on the required packet header information (as the same header
information will be used when configuring the ODP flow rules).  So we
pass only that information into the router core, in the form of
PacketKeys.

The overall effect is to curry the router core: Rather than taking a
packet and doing something with it, it takes packet header information
and returns a function that does something with a packet.
2015-09-08 10:44:52 +01:00

289 lines
7.3 KiB
Go

package router
import (
"fmt"
"net"
"sync"
"time"
)
type LocalPeer struct {
sync.RWMutex
*Peer
router *Router
actionChan chan<- LocalPeerAction
}
type LocalPeerAction func()
func NewLocalPeer(name PeerName, nickName string, router *Router) *LocalPeer {
actionChan := make(chan LocalPeerAction, ChannelSize)
peer := &LocalPeer{
Peer: NewPeer(name, nickName, 0, 0),
router: router,
actionChan: actionChan,
}
go peer.actorLoop(actionChan)
return peer
}
func (peer *LocalPeer) Forward(dstPeer *Peer, key PacketKey) FlowOp {
return peer.Relay(ForwardPacketKey{
PacketKey: key,
SrcPeer: peer.Peer,
DstPeer: dstPeer,
})
}
func (peer *LocalPeer) Broadcast(key PacketKey) FlowOp {
return peer.RelayBroadcast(peer.Peer, key)
}
func (peer *LocalPeer) Relay(key ForwardPacketKey) FlowOp {
relayPeerName, found := peer.router.Routes.Unicast(key.DstPeer.Name)
if !found {
// Not necessarily an error as there could be a race with the
// dst disappearing whilst the frame is in flight
log.Println("Received packet for unknown destination:", key.DstPeer)
return nil
}
conn, found := peer.ConnectionTo(relayPeerName)
if !found {
// Again, could just be a race, not necessarily an error
log.Println("Unable to find connection to relay peer", relayPeerName)
return nil
}
return conn.(*LocalConnection).Forward(key)
}
func (peer *LocalPeer) RelayBroadcast(srcPeer *Peer, key PacketKey) FlowOp {
nextHops := peer.router.Routes.Broadcast(srcPeer.Name)
if len(nextHops) == 0 {
return nil
}
op := NewMultiFlowOp(true)
for _, conn := range peer.ConnectionsTo(nextHops) {
op.Add(conn.(*LocalConnection).Forward(ForwardPacketKey{
PacketKey: key,
SrcPeer: srcPeer,
DstPeer: conn.Remote(),
}))
}
return op
}
func (peer *LocalPeer) Connections() ConnectionSet {
connections := make(ConnectionSet)
peer.RLock()
defer peer.RUnlock()
for _, conn := range peer.connections {
connections[conn] = void
}
return connections
}
func (peer *LocalPeer) ConnectionTo(name PeerName) (Connection, bool) {
peer.RLock()
defer peer.RUnlock()
conn, found := peer.connections[name]
return conn, found // yes, you really can't inline that. FFS.
}
func (peer *LocalPeer) ConnectionsTo(names []PeerName) []Connection {
conns := make([]Connection, 0, len(names))
peer.RLock()
defer peer.RUnlock()
for _, name := range names {
conn, found := peer.connections[name]
// Again, !found could just be due to a race.
if found {
conns = append(conns, conn)
}
}
return conns
}
func (peer *LocalPeer) CreateConnection(peerAddr string, acceptNewPeer bool) error {
if err := peer.checkConnectionLimit(); err != nil {
return err
}
tcpAddr, tcpErr := net.ResolveTCPAddr("tcp4", peerAddr)
udpAddr, udpErr := net.ResolveUDPAddr("udp4", peerAddr)
if tcpErr != nil || udpErr != nil {
// they really should have the same value, but just in case...
if tcpErr == nil {
return udpErr
}
return tcpErr
}
tcpConn, err := net.DialTCP("tcp4", nil, tcpAddr)
if err != nil {
return err
}
connRemote := NewRemoteConnection(peer.Peer, nil, tcpConn.RemoteAddr().String(), true, false)
StartLocalConnection(connRemote, tcpConn, udpAddr, peer.router, acceptNewPeer)
return nil
}
// ACTOR client API
// Sync.
func (peer *LocalPeer) AddConnection(conn *LocalConnection) error {
resultChan := make(chan error)
peer.actionChan <- func() {
resultChan <- peer.handleAddConnection(conn)
}
return <-resultChan
}
// Async.
func (peer *LocalPeer) ConnectionEstablished(conn *LocalConnection) {
peer.actionChan <- func() {
peer.handleConnectionEstablished(conn)
}
}
// Sync.
func (peer *LocalPeer) DeleteConnection(conn *LocalConnection) {
resultChan := make(chan interface{})
peer.actionChan <- func() {
peer.handleDeleteConnection(conn)
resultChan <- nil
}
<-resultChan
}
// ACTOR server
func (peer *LocalPeer) actorLoop(actionChan <-chan LocalPeerAction) {
gossipTimer := time.Tick(GossipInterval)
for {
select {
case action := <-actionChan:
action()
case <-gossipTimer:
peer.router.SendAllGossip()
}
}
}
func (peer *LocalPeer) handleAddConnection(conn Connection) error {
if peer.Peer != conn.Local() {
log.Fatal("Attempt made to add connection to peer where peer is not the source of connection")
}
if conn.Remote() == nil {
log.Fatal("Attempt made to add connection to peer with unknown remote peer")
}
toName := conn.Remote().Name
dupErr := fmt.Errorf("Multiple connections to %s added to %s", conn.Remote(), peer.String())
// deliberately non symmetrical
if dupConn, found := peer.connections[toName]; found {
if dupConn == conn {
return nil
}
switch conn.BreakTie(dupConn) {
case TieBreakWon:
dupConn.Shutdown(dupErr)
peer.handleDeleteConnection(dupConn)
case TieBreakLost:
return dupErr
case TieBreakTied:
// oh good grief. Sod it, just kill both of them.
dupConn.Shutdown(dupErr)
peer.handleDeleteConnection(dupConn)
return dupErr
}
}
if err := peer.checkConnectionLimit(); err != nil {
return err
}
_, isConnectedPeer := peer.router.Routes.Unicast(toName)
peer.addConnection(conn)
if isConnectedPeer {
conn.Log("connection added")
} else {
conn.Log("connection added (new peer)")
peer.router.SendAllGossipDown(conn)
}
peer.broadcastPeerUpdate(conn.Remote())
return nil
}
func (peer *LocalPeer) handleConnectionEstablished(conn Connection) {
if peer.Peer != conn.Local() {
log.Fatal("Peer informed of active connection where peer is not the source of connection")
}
if dupConn, found := peer.connections[conn.Remote().Name]; !found || conn != dupConn {
conn.Shutdown(fmt.Errorf("Cannot set unknown connection active"))
return
}
peer.connectionEstablished(conn)
conn.Log("connection fully established")
peer.broadcastPeerUpdate()
}
func (peer *LocalPeer) handleDeleteConnection(conn Connection) {
if peer.Peer != conn.Local() {
log.Fatal("Attempt made to delete connection from peer where peer is not the source of connection")
}
if conn.Remote() == nil {
log.Fatal("Attempt made to delete connection to peer with unknown remote peer")
}
toName := conn.Remote().Name
if connFound, found := peer.connections[toName]; !found || connFound != conn {
return
}
peer.deleteConnection(conn)
conn.Log("connection deleted")
// Must do garbage collection first to ensure we don't send out an
// update with unreachable peers (can cause looping)
peer.router.Peers.GarbageCollect()
peer.broadcastPeerUpdate()
}
// helpers
func (peer *LocalPeer) broadcastPeerUpdate(peers ...*Peer) {
peer.router.Routes.Recalculate()
peer.router.TopologyGossip.GossipBroadcast(NewTopologyGossipData(peer.router.Peers, append(peers, peer.Peer)...))
}
func (peer *LocalPeer) checkConnectionLimit() error {
limit := peer.router.ConnLimit
if 0 != limit && peer.connectionCount() >= limit {
return fmt.Errorf("Connection limit reached (%v)", limit)
}
return nil
}
func (peer *LocalPeer) addConnection(conn Connection) {
peer.Lock()
defer peer.Unlock()
peer.connections[conn.Remote().Name] = conn
peer.version++
}
func (peer *LocalPeer) deleteConnection(conn Connection) {
peer.Lock()
defer peer.Unlock()
delete(peer.connections, conn.Remote().Name)
peer.version++
}
func (peer *LocalPeer) connectionEstablished(conn Connection) {
peer.Lock()
defer peer.Unlock()
peer.version++
}
func (peer *LocalPeer) connectionCount() int {
peer.RLock()
defer peer.RUnlock()
return len(peer.connections)
}