Files
weave/router/router.go
T
David Wragg 971511e1c5 Introduce PeerShortIDs
These are needed to support vxlan encapsulation.  In a vxlan packet,
the only place we can straightforwardly hold the source and
destination peer identifiers used by the weave router is in the
24-bit VNI (vxlan network identifier) field.  This gives us 12 bits to
indicate a peer. The resulting limit of 4096 peers on a weave network
does not seem like a problem in the near future.  But it does mean
that decentralized allocation makes collisions fairly likely even in
weave networks of sizes that are common today.  Fortunately, the
problem is much more tractable than IPAM because we can detect when
collisions occur and take action to resolve them.
2015-10-12 21:27:11 +01:00

329 lines
9.4 KiB
Go

package router
import (
"fmt"
"net"
"sync"
"time"
)
const (
macMaxAge = 10 * time.Minute // [1]
acceptMaxTokens = 100 // [2]
acceptTokenDelay = 100 * time.Millisecond // [3]
)
// [1] should be greater than typical ARP cache expiries, i.e. > 3/2 *
// /proc/sys/net/ipv4_neigh/*/base_reachable_time_ms on Linux
// [2] capacity of token bucket for rate limiting accepts
// [3] control rate at which new tokens are added to the bucket
type Config struct {
Port int
ProtocolMinVersion byte
Password []byte
ConnLimit int
PeerDiscovery bool
BufSz int
PacketLogging PacketLogging
Bridge Bridge
Overlay Overlay
}
type PacketLogging interface {
LogPacket(string, PacketKey)
LogForwardPacket(string, ForwardPacketKey)
}
type Router struct {
Config
Ourself *LocalPeer
Macs *MacCache
Peers *Peers
Routes *Routes
ConnectionMaker *ConnectionMaker
gossipLock sync.RWMutex
gossipChannels GossipChannels
TopologyGossip Gossip
UDPListener *net.UDPConn
acceptLimiter *TokenBucket
}
func NewRouter(config Config, name PeerName, nickName string) *Router {
router := &Router{Config: config, gossipChannels: make(GossipChannels)}
if router.Bridge == nil {
router.Bridge = NullBridge{}
}
if router.Overlay == nil {
router.Overlay = NullOverlay{}
}
router.Ourself = NewLocalPeer(name, nickName, router)
router.Macs = NewMacCache(macMaxAge,
func(mac net.HardwareAddr, peer *Peer) {
log.Println("Expired MAC", mac, "at", peer)
})
router.Peers = NewPeers(router.Ourself)
router.Peers.OnGC(func(peer *Peer) {
router.Macs.Delete(peer)
log.Println("Removed unreachable peer", peer)
})
router.Peers.OnInvalidateShortIDs(router.Overlay.InvalidateShortIDs)
router.Routes = NewRoutes(router.Ourself, router.Peers, router.Overlay.InvalidateRoutes)
router.ConnectionMaker = NewConnectionMaker(router.Ourself, router.Peers, router.Port, router.PeerDiscovery)
router.TopologyGossip = router.NewGossip("topology", router)
router.acceptLimiter = NewTokenBucket(acceptMaxTokens, acceptTokenDelay)
return router
}
// Start listening for TCP connections, locally captured packets, and
// forwarded packets. This is separate from NewRouter so
// that gossipers can register before we start forming connections.
func (router *Router) Start() {
log.Println("Sniffing traffic on", router.Bridge)
checkFatal(router.Bridge.StartConsumingPackets(router.handleCapturedPacket))
checkFatal(router.Overlay.StartConsumingPackets(router.Ourself.Peer, router.Peers, router.handleForwardedPacket))
router.listenTCP(router.Port)
}
func (router *Router) Stop() error {
// TODO: perform graceful shutdown...
return nil
}
func (router *Router) UsingPassword() bool {
return router.Password != nil
}
func (router *Router) handleCapturedPacket(key PacketKey) FlowOp {
router.PacketLogging.LogPacket("Captured", key)
srcMac := net.HardwareAddr(key.SrcMAC[:])
switch newSrcMac, conflictPeer := router.Macs.Add(srcMac, router.Ourself.Peer); {
case newSrcMac:
log.Println("Discovered local MAC", srcMac)
case conflictPeer != nil:
// The MAC cache has an entry for the source MAC
// associated with another peer. This probably means
// we are seeing a frame we injected ourself. That
// shouldn't happen, but discard it just in case.
log.Errorln("Captured frame from MAC (", srcMac, ") associated with another peer", conflictPeer)
return nil
}
// Discard STP broadcasts
if key.DstMAC == [...]byte{0x01, 0x80, 0xC2, 0x00, 0x00, 0x00} {
return nil
}
dstMac := net.HardwareAddr(key.DstMAC[:])
switch dstPeer := router.Macs.Lookup(dstMac); dstPeer {
case router.Ourself.Peer:
// The packet is destined for a local MAC. The bridge
// won't normally send us such packets, and if it does
// it's likely to be broadcasting the packet to all
// ports. So if it happens, just drop the packet to
// avoid warnings if we try to forward it.
return nil
case nil:
// If we don't know which peer corresponds to the dest
// MAC, broadcast it.
router.PacketLogging.LogPacket("Broadcasting", key)
return router.relayBroadcast(router.Ourself.Peer, key)
default:
router.PacketLogging.LogPacket("Forwarding", key)
return router.relay(ForwardPacketKey{
PacketKey: key,
SrcPeer: router.Ourself.Peer,
DstPeer: dstPeer})
}
}
func (router *Router) listenTCP(localPort int) {
localAddr, err := net.ResolveTCPAddr("tcp4", fmt.Sprint(":", localPort))
checkFatal(err)
ln, err := net.ListenTCP("tcp4", localAddr)
checkFatal(err)
go func() {
defer ln.Close()
for {
tcpConn, err := ln.AcceptTCP()
if err != nil {
log.Errorln(err)
continue
}
router.acceptTCP(tcpConn)
router.acceptLimiter.Wait()
}
}()
}
func (router *Router) acceptTCP(tcpConn *net.TCPConn) {
// someone else is dialing us, so our udp sender is the conn
// on router.Port and we wait for them to send us something on UDP to
// start.
remoteAddrStr := tcpConn.RemoteAddr().String()
log.Printf("->[%s] connection accepted", remoteAddrStr)
connRemote := NewRemoteConnection(router.Ourself.Peer, nil, remoteAddrStr, false, false)
StartLocalConnection(connRemote, tcpConn, nil, router, true)
}
func (router *Router) handleForwardedPacket(key ForwardPacketKey) FlowOp {
if key.DstPeer != router.Ourself.Peer {
// it's not for us, we're just relaying it
router.PacketLogging.LogForwardPacket("Relaying", key)
return router.relay(key)
}
// At this point, it's either unicast to us, or a broadcast
// (because the DstPeer on a forwarded broadcast packet is
// always set to the peer being forwarded to)
srcMac := net.HardwareAddr(key.SrcMAC[:])
dstMac := net.HardwareAddr(key.DstMAC[:])
if router.Macs.AddForced(srcMac, key.SrcPeer) {
log.Println("Discovered remote MAC", srcMac, "at", key.SrcPeer)
}
router.PacketLogging.LogForwardPacket("Injecting", key)
injectFop := router.Bridge.InjectPacket(key.PacketKey)
dstPeer := router.Macs.Lookup(dstMac)
if dstPeer == router.Ourself.Peer {
return injectFop
}
router.PacketLogging.LogForwardPacket("Relaying broadcast", key)
relayFop := router.relayBroadcast(key.SrcPeer, key.PacketKey)
switch {
case injectFop == nil:
return relayFop
case relayFop == nil:
return injectFop
default:
mfop := NewMultiFlowOp(false)
mfop.Add(injectFop)
mfop.Add(relayFop)
return mfop
}
}
// Routing
func (router *Router) relay(key ForwardPacketKey) FlowOp {
relayPeerName, found := router.Routes.Unicast(key.DstPeer.Name)
if !found {
// Not necessarily an error as there could be a race with the
// dst disappearing whilst the frame is in flight
log.Println("Received packet for unknown destination:", key.DstPeer)
return nil
}
conn, found := router.Ourself.ConnectionTo(relayPeerName)
if !found {
// Again, could just be a race, not necessarily an error
log.Println("Unable to find connection to relay peer", relayPeerName)
return nil
}
return conn.(*LocalConnection).Forward(key)
}
func (router *Router) relayBroadcast(srcPeer *Peer, key PacketKey) FlowOp {
nextHops := router.Routes.Broadcast(srcPeer.Name)
if len(nextHops) == 0 {
return nil
}
op := NewMultiFlowOp(true)
for _, conn := range router.Ourself.ConnectionsTo(nextHops) {
op.Add(conn.(*LocalConnection).Forward(ForwardPacketKey{
PacketKey: key,
SrcPeer: srcPeer,
DstPeer: conn.Remote()}))
}
return op
}
// Gossiper methods - the Router is the topology Gossiper
type TopologyGossipData struct {
peers *Peers
update PeerNameSet
}
func (router *Router) BroadcastTopologyUpdate(update []*Peer) {
names := make(PeerNameSet)
for _, p := range update {
names[p.Name] = void
}
router.TopologyGossip.GossipBroadcast(&TopologyGossipData{
peers: router.Peers,
update: names,
})
}
func (d *TopologyGossipData) Merge(other GossipData) {
for name := range other.(*TopologyGossipData).update {
d.update[name] = void
}
}
func (d *TopologyGossipData) Encode() [][]byte {
return [][]byte{d.peers.EncodePeers(d.update)}
}
func (router *Router) OnGossipUnicast(sender PeerName, msg []byte) error {
return fmt.Errorf("unexpected topology gossip unicast: %v", msg)
}
func (router *Router) OnGossipBroadcast(_ PeerName, update []byte) (GossipData, error) {
origUpdate, _, err := router.applyTopologyUpdate(update)
if err != nil || len(origUpdate) == 0 {
return nil, err
}
return &TopologyGossipData{peers: router.Peers, update: origUpdate}, nil
}
func (router *Router) Gossip() GossipData {
return &TopologyGossipData{peers: router.Peers, update: router.Peers.Names()}
}
func (router *Router) OnGossip(update []byte) (GossipData, error) {
_, newUpdate, err := router.applyTopologyUpdate(update)
if err != nil || len(newUpdate) == 0 {
return nil, err
}
return &TopologyGossipData{peers: router.Peers, update: newUpdate}, nil
}
func (router *Router) applyTopologyUpdate(update []byte) (PeerNameSet, PeerNameSet, error) {
origUpdate, newUpdate, err := router.Peers.ApplyUpdate(update)
if _, ok := err.(UnknownPeerError); err != nil && ok {
// That update contained a reference to a peer which wasn't
// itself included in the update, and we didn't know about
// already. We ignore this; eventually we should receive an
// update containing a complete topology.
log.Println("Topology gossip:", err)
return nil, nil, nil
}
if err != nil {
return nil, nil, err
}
if len(newUpdate) > 0 {
router.ConnectionMaker.Refresh()
router.Routes.Recalculate()
}
return origUpdate, newUpdate, nil
}