It is wasteful and can trip up crypto at the other end. See comment for why. To accomplish this we move the responsibility for shutting down the new, invalid connection from LocalPeer.AddConnection to its caller, i.e. LocalConnection.run. So rather than always firing up all the connection machinery and getting told asynchronously by AddConnection to shut it all down again, we now only fire it up if AddConnection succeeded.
243 lines
6.7 KiB
Go
243 lines
6.7 KiB
Go
package router
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import (
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"fmt"
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"log"
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"net"
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"time"
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)
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type LocalPeer struct {
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*Peer
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router *Router
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actionChan chan<- LocalPeerAction
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}
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type LocalPeerAction func()
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func NewLocalPeer(name PeerName, nickName string, router *Router) *LocalPeer {
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return &LocalPeer{Peer: NewPeer(name, nickName, 0, 0), router: router}
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}
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func (peer *LocalPeer) Start() {
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actionChan := make(chan LocalPeerAction, ChannelSize)
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peer.actionChan = actionChan
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go peer.actorLoop(actionChan)
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}
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func (peer *LocalPeer) Forward(dstPeer *Peer, df bool, frame []byte, dec *EthernetDecoder) error {
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return peer.Relay(peer.Peer, dstPeer, df, frame, dec)
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}
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func (peer *LocalPeer) Broadcast(df bool, frame []byte, dec *EthernetDecoder) {
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peer.RelayBroadcast(peer.Peer, df, frame, dec)
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}
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func (peer *LocalPeer) Relay(srcPeer, dstPeer *Peer, df bool, frame []byte, dec *EthernetDecoder) error {
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relayPeerName, found := peer.router.Routes.Unicast(dstPeer.Name)
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if !found {
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// Not necessarily an error as there could be a race with the
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// dst disappearing whilst the frame is in flight
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log.Println("Received packet for unknown destination:", dstPeer.FullName())
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return nil
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}
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conn, found := peer.ConnectionTo(relayPeerName)
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if !found {
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// Again, could just be a race, not necessarily an error
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log.Println("Unable to find connection to relay peer", relayPeerName)
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return nil
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}
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return conn.(*LocalConnection).Forward(df, &ForwardedFrame{
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srcPeer: srcPeer,
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dstPeer: dstPeer,
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frame: frame},
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dec)
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}
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func (peer *LocalPeer) RelayBroadcast(srcPeer *Peer, df bool, frame []byte, dec *EthernetDecoder) {
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nextHops := peer.router.Routes.Broadcast(srcPeer.Name)
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if len(nextHops) == 0 {
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return
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}
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for _, conn := range peer.ConnectionsTo(nextHops) {
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err := conn.(*LocalConnection).Forward(df, &ForwardedFrame{
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srcPeer: srcPeer,
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dstPeer: conn.Remote(),
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frame: frame},
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dec)
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if err != nil {
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if ftbe, ok := err.(FrameTooBigError); ok {
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log.Printf("dropping too big DF broadcast frame (%v -> %v): PMTU= %v\n", dec.ip.DstIP, dec.ip.SrcIP, ftbe.EPMTU)
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} else {
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log.Println(err)
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}
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}
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}
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}
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func (peer *LocalPeer) ConnectionsTo(names []PeerName) []Connection {
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conns := make([]Connection, 0, len(names))
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peer.RLock()
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defer peer.RUnlock()
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for _, name := range names {
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conn, found := peer.connections[name]
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// Again, !found could just be due to a race.
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if found {
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conns = append(conns, conn)
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}
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}
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return conns
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}
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func (peer *LocalPeer) CreateConnection(peerAddr string, acceptNewPeer bool) error {
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if err := peer.checkConnectionLimit(); err != nil {
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return err
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}
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tcpAddr, tcpErr := net.ResolveTCPAddr("tcp4", peerAddr)
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udpAddr, udpErr := net.ResolveUDPAddr("udp4", peerAddr)
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if tcpErr != nil || udpErr != nil {
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// they really should have the same value, but just in case...
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if tcpErr == nil {
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return udpErr
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}
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return tcpErr
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}
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tcpConn, err := net.DialTCP("tcp4", nil, tcpAddr)
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if err != nil {
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return err
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}
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connRemote := NewRemoteConnection(peer.Peer, nil, tcpConn.RemoteAddr().String(), true, false)
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connLocal := NewLocalConnection(connRemote, tcpConn, udpAddr, peer.router)
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connLocal.Start(acceptNewPeer)
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return nil
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}
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// ACTOR client API
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// Sync.
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func (peer *LocalPeer) AddConnection(conn *LocalConnection) error {
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resultChan := make(chan error)
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peer.actionChan <- func() {
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resultChan <- peer.handleAddConnection(conn)
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}
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return <-resultChan
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}
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// Async.
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func (peer *LocalPeer) ConnectionEstablished(conn *LocalConnection) {
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peer.actionChan <- func() {
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peer.handleConnectionEstablished(conn)
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}
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}
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// Sync.
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func (peer *LocalPeer) DeleteConnection(conn *LocalConnection) {
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resultChan := make(chan interface{})
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peer.actionChan <- func() {
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peer.handleDeleteConnection(conn)
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resultChan <- nil
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}
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<-resultChan
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}
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// ACTOR server
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func (peer *LocalPeer) actorLoop(actionChan <-chan LocalPeerAction) {
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gossipTimer := time.Tick(GossipInterval)
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for {
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select {
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case action := <-actionChan:
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action()
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case <-gossipTimer:
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peer.router.SendAllGossip()
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}
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}
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}
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func (peer *LocalPeer) handleAddConnection(conn Connection) error {
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if peer.Peer != conn.Local() {
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log.Fatal("Attempt made to add connection to peer where peer is not the source of connection")
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}
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if conn.Remote() == nil {
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log.Fatal("Attempt made to add connection to peer with unknown remote peer")
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}
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toName := conn.Remote().Name
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dupErr := fmt.Errorf("Multiple connections to %s added to %s", conn.Remote().FullName(), peer.FullName())
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// deliberately non symmetrical
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if dupConn, found := peer.connections[toName]; found {
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if dupConn == conn {
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return nil
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}
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switch conn.BreakTie(dupConn) {
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case TieBreakWon:
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dupConn.Shutdown(dupErr)
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peer.handleDeleteConnection(dupConn)
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case TieBreakLost:
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return dupErr
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case TieBreakTied:
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// oh good grief. Sod it, just kill both of them.
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dupConn.Shutdown(dupErr)
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peer.handleDeleteConnection(dupConn)
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return dupErr
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}
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}
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if err := peer.checkConnectionLimit(); err != nil {
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return err
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}
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_, isConnectedPeer := peer.router.Routes.Unicast(toName)
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peer.addConnection(conn)
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if isConnectedPeer {
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conn.Log("connection added")
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} else {
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conn.Log("connection added (new peer)")
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peer.router.SendAllGossipDown(conn)
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}
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peer.broadcastPeerUpdate(conn.Remote())
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return nil
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}
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func (peer *LocalPeer) handleConnectionEstablished(conn Connection) {
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if peer.Peer != conn.Local() {
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log.Fatal("Peer informed of active connection where peer is not the source of connection")
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}
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if dupConn, found := peer.connections[conn.Remote().Name]; !found || conn != dupConn {
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conn.Shutdown(fmt.Errorf("Cannot set unknown connection active"))
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return
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}
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peer.connectionEstablished(conn)
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conn.Log("connection fully established")
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peer.broadcastPeerUpdate()
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}
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func (peer *LocalPeer) handleDeleteConnection(conn Connection) {
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if peer.Peer != conn.Local() {
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log.Fatal("Attempt made to delete connection from peer where peer is not the source of connection")
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}
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if conn.Remote() == nil {
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log.Fatal("Attempt made to delete connection to peer with unknown remote peer")
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}
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toName := conn.Remote().Name
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if connFound, found := peer.connections[toName]; !found || connFound != conn {
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return
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}
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peer.deleteConnection(conn)
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conn.Log("connection deleted")
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// Must do garbage collection first to ensure we don't send out an
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// update with unreachable peers (can cause looping)
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peer.router.Peers.GarbageCollect()
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peer.broadcastPeerUpdate()
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}
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func (peer *LocalPeer) broadcastPeerUpdate(peers ...*Peer) {
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peer.router.Routes.Recalculate()
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peer.router.TopologyGossip.GossipBroadcast(NewTopologyGossipData(peer.router.Peers, append(peers, peer.Peer)...))
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}
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func (peer *LocalPeer) checkConnectionLimit() error {
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limit := peer.router.ConnLimit
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if 0 != limit && peer.ConnectionCount() >= limit {
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return fmt.Errorf("Connection limit reached (%v)", limit)
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}
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return nil
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}
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