190 lines
4.9 KiB
Go
190 lines
4.9 KiB
Go
package mesh
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import (
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"fmt"
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"math"
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"net"
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"sync"
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"time"
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"github.com/weaveworks/weave/common"
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)
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const (
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Port = 6783
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ChannelSize = 16
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TCPHeartbeat = 30 * time.Second
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GossipInterval = 30 * time.Second
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MaxDuration = time.Duration(math.MaxInt64)
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acceptMaxTokens = 100 // [1]
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acceptTokenDelay = 100 * time.Millisecond // [2]
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)
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// [1] capacity of token bucket for rate limiting accepts
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// [2] control rate at which new tokens are added to the bucket
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var (
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log = common.Log
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checkFatal = common.CheckFatal
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checkWarn = common.CheckWarn
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)
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type Config struct {
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Port int
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ProtocolMinVersion byte
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Password []byte
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ConnLimit int
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PeerDiscovery bool
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}
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type Router struct {
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Config
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Overlay Overlay
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Ourself *LocalPeer
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Peers *Peers
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Routes *Routes
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ConnectionMaker *ConnectionMaker
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gossipLock sync.RWMutex
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gossipChannels GossipChannels
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TopologyGossip Gossip
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acceptLimiter *TokenBucket
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}
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func NewRouter(config Config, name PeerName, nickName string, overlay Overlay) *Router {
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router := &Router{Config: config, gossipChannels: make(GossipChannels)}
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if overlay == nil {
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overlay = NullOverlay{}
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}
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router.Overlay = overlay
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router.Ourself = NewLocalPeer(name, nickName, router)
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router.Peers = NewPeers(router.Ourself)
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router.Peers.OnGC(func(peer *Peer) {
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log.Println("Removed unreachable peer", peer)
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})
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router.Routes = NewRoutes(router.Ourself, router.Peers)
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router.ConnectionMaker = NewConnectionMaker(router.Ourself, router.Peers, router.Port, router.PeerDiscovery)
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router.TopologyGossip = router.NewGossip("topology", router)
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router.acceptLimiter = NewTokenBucket(acceptMaxTokens, acceptTokenDelay)
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return router
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}
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// Start listening for TCP connections. This is separate from
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// NewRouter so that gossipers can register before we start forming
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// connections.
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func (router *Router) Start() {
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router.listenTCP(router.Port)
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}
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func (router *Router) Stop() error {
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// TODO: perform graceful shutdown...
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return nil
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}
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func (router *Router) UsingPassword() bool {
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return router.Password != nil
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}
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func (router *Router) listenTCP(localPort int) {
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localAddr, err := net.ResolveTCPAddr("tcp4", fmt.Sprint(":", localPort))
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checkFatal(err)
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ln, err := net.ListenTCP("tcp4", localAddr)
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checkFatal(err)
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go func() {
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defer ln.Close()
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for {
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tcpConn, err := ln.AcceptTCP()
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if err != nil {
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log.Errorln(err)
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continue
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}
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router.acceptTCP(tcpConn)
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router.acceptLimiter.Wait()
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}
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}()
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}
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func (router *Router) acceptTCP(tcpConn *net.TCPConn) {
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remoteAddrStr := tcpConn.RemoteAddr().String()
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log.Printf("->[%s] connection accepted", remoteAddrStr)
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connRemote := NewRemoteConnection(router.Ourself.Peer, nil, remoteAddrStr, false, false)
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StartLocalConnection(connRemote, tcpConn, router, true)
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}
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// Gossiper methods - the Router is the topology Gossiper
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type TopologyGossipData struct {
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peers *Peers
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update PeerNameSet
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}
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func (router *Router) BroadcastTopologyUpdate(update []*Peer) {
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names := make(PeerNameSet)
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for _, p := range update {
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names[p.Name] = void
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}
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router.TopologyGossip.GossipBroadcast(&TopologyGossipData{
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peers: router.Peers,
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update: names,
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})
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}
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func (d *TopologyGossipData) Merge(other GossipData) {
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for name := range other.(*TopologyGossipData).update {
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d.update[name] = void
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}
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}
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func (d *TopologyGossipData) Encode() [][]byte {
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return [][]byte{d.peers.EncodePeers(d.update)}
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}
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func (router *Router) OnGossipUnicast(sender PeerName, msg []byte) error {
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return fmt.Errorf("unexpected topology gossip unicast: %v", msg)
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}
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func (router *Router) OnGossipBroadcast(_ PeerName, update []byte) (GossipData, error) {
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origUpdate, _, err := router.applyTopologyUpdate(update)
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if err != nil || len(origUpdate) == 0 {
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return nil, err
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}
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return &TopologyGossipData{peers: router.Peers, update: origUpdate}, nil
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}
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func (router *Router) Gossip() GossipData {
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return &TopologyGossipData{peers: router.Peers, update: router.Peers.Names()}
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}
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func (router *Router) OnGossip(update []byte) (GossipData, error) {
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_, newUpdate, err := router.applyTopologyUpdate(update)
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if err != nil || len(newUpdate) == 0 {
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return nil, err
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}
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return &TopologyGossipData{peers: router.Peers, update: newUpdate}, nil
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}
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func (router *Router) applyTopologyUpdate(update []byte) (PeerNameSet, PeerNameSet, error) {
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origUpdate, newUpdate, err := router.Peers.ApplyUpdate(update)
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if _, ok := err.(UnknownPeerError); err != nil && ok {
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// That update contained a reference to a peer which wasn't
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// itself included in the update, and we didn't know about
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// already. We ignore this; eventually we should receive an
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// update containing a complete topology.
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log.Println("Topology gossip:", err)
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return nil, nil, nil
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}
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if err != nil {
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return nil, nil, err
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}
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if len(newUpdate) > 0 {
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router.ConnectionMaker.Refresh()
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router.Routes.Recalculate()
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}
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return origUpdate, newUpdate, nil
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}
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