Files
weave/common/sched_queue.go
T

156 lines
3.8 KiB
Go

package common
import (
"container/heap"
"math"
"time"
"sync/atomic"
"github.com/benbjohnson/clock"
)
// A callable is a function that is called and return an (optional) next scheduled time
type callable func() time.Time
type schedCall struct {
t time.Time
c callable
}
func (sc *schedCall) FromNow(now time.Time) time.Duration {
if sc.t.After(now) {
return time.Duration(sc.t.Sub(now).Nanoseconds())
}
return time.Duration(0)
}
////////////////////////////////////////////////////////////////////////////////
// A min-heap of scheduled callables
type schedCallsHeap []*schedCall
func (ch *schedCallsHeap) Len() int { return len(*ch) }
func (ch *schedCallsHeap) Less(i, j int) bool { return (*ch)[i].t.Before((*ch)[j].t) }
func (ch *schedCallsHeap) Swap(i, j int) {
(*ch)[i], (*ch)[j] = (*ch)[j], (*ch)[i]
}
func (ch *schedCallsHeap) Push(x interface{}) {
// Push and Pop use pointer receivers because they modify the slice's length,
// not just its contents.
entry := x.(*schedCall)
*ch = append(*ch, entry)
}
func (ch *schedCallsHeap) Pop() interface{} {
old := *ch
n := len(old)
item := old[n-1]
*ch = old[0 : n-1]
return item
}
////////////////////////////////////////////////////////////////////////////////
// SchedQueue is queue of scheduled callables
type SchedQueue struct {
clock clock.Clock
callablesH schedCallsHeap
schedChan chan *schedCall
closeChan chan bool
counter uint64 // number of calls invoked so far (used for stats). Note: it will wrap.
}
// NewSchedQueue creates a new scheduled queue
func NewSchedQueue(clock clock.Clock) *SchedQueue {
cq := SchedQueue{
clock: clock,
schedChan: make(chan *schedCall),
closeChan: make(chan bool),
}
heap.Init(&cq.callablesH)
return &cq
}
// Start starts the scheduled queue
func (cq *SchedQueue) Start() {
go func() {
defer func() { Debug.Printf("[sched-q] Quitting (%d calls pending)", len(cq.callablesH)) }()
var now time.Time
timer := cq.clock.Timer(time.Duration(math.MaxInt64))
for {
// Wait until an insertion, until the next callable or until we are Stop()ed
select {
case ce := <-cq.schedChan:
heap.Push(&cq.callablesH, ce)
now = cq.clock.Now()
case <-cq.closeChan:
return
case now = <-timer.C:
}
timer.Stop()
durationUntilNext := cq.durationUntilNext(now)
for durationUntilNext == 0 {
sched := heap.Pop(&cq.callablesH).(*schedCall)
atomic.AddUint64(&cq.counter, 1)
schedNextTime := sched.c()
if !schedNextTime.IsZero() {
sched.t = schedNextTime
heap.Push(&cq.callablesH, sched) // TODO: use a Fix() instead of Pop()&Push()
}
now = cq.clock.Now()
durationUntilNext = cq.durationUntilNext(now)
}
timer = cq.clock.Timer(durationUntilNext)
}
}()
}
// Stop stops the scheduled queue
func (cq *SchedQueue) Stop() {
Debug.Printf("[sched-q] Stopping...")
cq.closeChan <- true
}
// Add schedules a call.
// The callable should not modify the scheduled queue in any way.
func (cq *SchedQueue) Add(c callable, t time.Time) {
Debug.Printf("[sched-q] Adding call at %s", t)
ce := schedCall{c: c, t: t}
cq.schedChan <- &ce
}
// Counter returns the number of calls invoked in the queued
// Note: the result will wrap over time.
func (cq *SchedQueue) Count() uint64 {
return atomic.LoadUint64(&cq.counter)
}
func (cq *SchedQueue) durationUntilNext(now time.Time) time.Duration {
if len(cq.callablesH) > 0 {
firstSched := cq.callablesH[0]
return firstSched.FromNow(now)
}
return time.Duration(math.MaxInt64)
}
// ensure that the background goroutine has executed any pending callbacks
func (cq *SchedQueue) Flush() {
ch := make(chan struct{})
flushFunc := func() time.Time {
atomic.AddUint64(&cq.counter, ^uint64(0)) // decrement so nobody sees this
close(ch)
return time.Time{}
}
cq.schedChan <- &schedCall{c: flushFunc, t: time.Time{}}
<-ch
}