Files
weave/router/connection.go
T
Matthias Radestock 48c73598c4 convert the connection actor to use closures
The only slight trickiness is Shutdown. Generally connections shut
down when an error is encountered, but we also need to be able to shut
down connections w/o an error. Rather than making all the actor
methods return a (terminated bool, error) tuple, we signal the
non-error shutdown by sending nil as the action (instead of a
closure).
2015-03-25 05:14:17 +00:00

481 lines
14 KiB
Go

package router
import (
"encoding/binary"
"encoding/gob"
"fmt"
"log"
"net"
"sync"
"time"
)
type Connection interface {
Local() *Peer
Remote() *Peer
RemoteTCPAddr() string
Outbound() bool
Established() bool
BreakTie(Connection) ConnectionTieBreak
Shutdown(error)
Log(args ...interface{})
}
type ConnectionTieBreak int
const (
TieBreakWon ConnectionTieBreak = iota
TieBreakLost
TieBreakTied
)
type RemoteConnection struct {
local *Peer
remote *Peer
remoteTCPAddr string
outbound bool
established bool
}
type LocalConnection struct {
sync.RWMutex
RemoteConnection
TCPConn *net.TCPConn
tcpSender TCPSender
remoteUDPAddr *net.UDPAddr
receivedHeartbeat bool
stackFrag bool
effectivePMTU int
SessionKey *[32]byte
heartbeatTimeout *time.Timer
heartbeatFrame *ForwardedFrame
heartbeat *time.Ticker
fragTest *time.Ticker
forwardChan chan<- *ForwardedFrame
forwardChanDF chan<- *ForwardedFrame
stopForward chan<- interface{}
stopForwardDF chan<- interface{}
verifyPMTU chan<- int
Decryptor Decryptor
Router *Router
uid uint64
actionChan chan<- ConnectionAction
finished <-chan struct{} // closed to signal that actorLoop has finished
}
type ConnectionAction func() error
func NewRemoteConnection(from, to *Peer, tcpAddr string, outbound bool, established bool) *RemoteConnection {
return &RemoteConnection{
local: from,
remote: to,
remoteTCPAddr: tcpAddr,
outbound: outbound,
established: established,
}
}
func (conn *RemoteConnection) Local() *Peer { return conn.local }
func (conn *RemoteConnection) Remote() *Peer { return conn.remote }
func (conn *RemoteConnection) RemoteTCPAddr() string { return conn.remoteTCPAddr }
func (conn *RemoteConnection) Outbound() bool { return conn.outbound }
func (conn *RemoteConnection) Established() bool { return conn.established }
func (conn *RemoteConnection) BreakTie(Connection) ConnectionTieBreak { return TieBreakTied }
func (conn *RemoteConnection) Shutdown(error) {}
func (conn *RemoteConnection) Log(args ...interface{}) {
log.Println(append(append([]interface{}{}, fmt.Sprintf("->[%s]:", conn.remote.Name)), args...)...)
}
func (conn *RemoteConnection) String() string {
from := "<nil>"
if conn.local != nil {
from = conn.local.Name.String()
}
to := "<nil>"
if conn.remote != nil {
to = conn.remote.Name.String()
}
return fmt.Sprint("Connection ", from, "->", to)
}
func NewLocalConnection(connRemote *RemoteConnection, tcpConn *net.TCPConn, udpAddr *net.UDPAddr, router *Router) *LocalConnection {
if connRemote.local != router.Ourself.Peer {
log.Fatal("Attempt to create local connection from a peer which is not ourself")
}
// NB, we're taking a copy of connRemote here.
return &LocalConnection{
RemoteConnection: *connRemote,
Router: router,
TCPConn: tcpConn,
remoteUDPAddr: udpAddr,
effectivePMTU: DefaultPMTU}
}
// Async. Does not return anything. If the connection is successful,
// it will end up in the local peer's connections map.
func (conn *LocalConnection) Start(acceptNewPeer bool) {
actionChan := make(chan ConnectionAction, ChannelSize)
conn.actionChan = actionChan
finished := make(chan struct{})
conn.finished = finished
go conn.run(actionChan, finished, acceptNewPeer)
}
func (conn *LocalConnection) BreakTie(dupConn Connection) ConnectionTieBreak {
dupConnLocal := dupConn.(*LocalConnection)
// conn.uid is used as the tie breaker here, in the knowledge that
// both sides will make the same decision.
if conn.uid < dupConnLocal.uid {
return TieBreakWon
} else if dupConnLocal.uid < conn.uid {
return TieBreakLost
} else {
return TieBreakTied
}
}
// Read by the forwarder processes when in the UDP senders
func (conn *LocalConnection) RemoteUDPAddr() *net.UDPAddr {
conn.RLock()
defer conn.RUnlock()
return conn.remoteUDPAddr
}
func (conn *LocalConnection) Established() bool {
conn.RLock()
defer conn.RUnlock()
return conn.established
}
// Called by forwarder processes, read in Forward (by sniffer and udp
// listener process in router).
func (conn *LocalConnection) setEffectivePMTU(pmtu int) {
conn.Lock()
defer conn.Unlock()
if conn.effectivePMTU != pmtu {
conn.effectivePMTU = pmtu
conn.Log("Effective PMTU set to", pmtu)
}
}
// Called by the connection's actor process, and by the connection's
// TCP received process. StackFrag is read in conn.Forward (called by
// router udp listener and sniffer processes)
func (conn *LocalConnection) setStackFrag(frag bool) {
conn.Lock()
defer conn.Unlock()
conn.stackFrag = frag
}
// Send directly, not via the Actor. If it goes via the Actor we can
// get a deadlock where LocalConnection is blocked talking to
// LocalPeer and LocalPeer is blocked trying send a ProtocolMsg via
// LocalConnection, and the channels are full in both directions so
// nothing can proceed.
func (conn *LocalConnection) SendProtocolMsg(m ProtocolMsg) {
if err := conn.sendProtocolMsg(m); err != nil {
conn.Shutdown(err)
}
}
// ACTOR methods
// NB: The conn.* fields are only written by the connection actor
// process, which is the caller of the ConnectionAction funs. Hence we
// do not need locks for reading, and only need write locks for fields
// read by other processes.
// Async
func (conn *LocalConnection) Shutdown(err error) {
if err == nil {
conn.actionChan <- nil
} else {
// Run on its own goroutine in case the channel is backed up
go func() { conn.sendAction(func() error { return err }) }()
}
}
// Async
//
// Heartbeating serves two purposes: a) keeping NAT paths alive, and
// b) updating a remote peer's knowledge of our address, in the event
// it changes (e.g. because NAT paths expired).
func (conn *LocalConnection) ReceivedHeartbeat(remoteUDPAddr *net.UDPAddr, connUID uint64) {
if remoteUDPAddr == nil || connUID != conn.uid {
return
}
conn.sendAction(func() error {
oldRemoteUDPAddr := conn.remoteUDPAddr
old := conn.receivedHeartbeat
conn.Lock()
conn.remoteUDPAddr = remoteUDPAddr
conn.receivedHeartbeat = true
conn.Unlock()
conn.heartbeatTimeout.Reset(HeartbeatTimeout)
if !old {
if err := conn.sendSimpleProtocolMsg(ProtocolConnectionEstablished); err != nil {
return err
}
}
if oldRemoteUDPAddr == nil {
return conn.sendFastHeartbeats()
} else if oldRemoteUDPAddr.String() != remoteUDPAddr.String() {
log.Println("Peer", conn.remote.Name, "moved from", old, "to", remoteUDPAddr)
}
return nil
})
}
// Async
func (conn *LocalConnection) SetEstablished() {
conn.sendAction(func() error {
stopTicker(conn.heartbeat)
old := conn.established
conn.Lock()
conn.established = true
conn.Unlock()
if old {
return nil
}
conn.Router.Ourself.ConnectionEstablished(conn)
if err := conn.ensureForwarders(); err != nil {
return err
}
// Send a large frame down the DF channel in order to prompt
// PMTU discovery to start.
conn.Forward(true, &ForwardedFrame{
srcPeer: conn.local,
dstPeer: conn.remote,
frame: PMTUDiscovery},
nil)
conn.heartbeat = time.NewTicker(SlowHeartbeat)
conn.fragTest = time.NewTicker(FragTestInterval)
// avoid initial waits for timers to fire
conn.Forward(true, conn.heartbeatFrame, nil)
conn.setStackFrag(false)
if err := conn.sendSimpleProtocolMsg(ProtocolStartFragmentationTest); err != nil {
return err
}
return nil
})
}
// Send an actor request to the actorLoop, but don't block if
// actorLoop has exited - see http://blog.golang.org/pipelines for
// pattern
func (conn *LocalConnection) sendAction(action ConnectionAction) {
select {
case conn.actionChan <- action:
case <-conn.finished:
}
}
// ACTOR server
func (conn *LocalConnection) run(actionChan <-chan ConnectionAction, finished chan<- struct{}, acceptNewPeer bool) {
defer conn.shutdown()
defer close(finished)
tcpConn := conn.TCPConn
tcpConn.SetLinger(0)
enc := gob.NewEncoder(tcpConn)
dec := gob.NewDecoder(tcpConn)
if err := conn.handshake(enc, dec, acceptNewPeer); err != nil {
log.Printf("->[%s] connection shutting down due to error during handshake: %v\n", conn.remoteTCPAddr, err)
return
}
log.Printf("->[%s] completed handshake with %s\n", conn.remoteTCPAddr, conn.remote.Name)
// We invoke AddConnection in the same goroutine that subsequently
// becomes the tcp receive loop, rather than outside, because a)
// the ordering relative to the receive loop is the only one that
// matters [1], b) it prevents unnecessary delays in entering the
// main connection loop, and c) it guards against potential
// deadlocks.
go func() {
conn.Router.Ourself.AddConnection(conn)
conn.receiveTCP(dec)
}()
heartbeatFrameBytes := make([]byte, EthernetOverhead+8)
binary.BigEndian.PutUint64(heartbeatFrameBytes[EthernetOverhead:], conn.uid)
conn.heartbeatFrame = &ForwardedFrame{
srcPeer: conn.local,
dstPeer: conn.remote,
frame: heartbeatFrameBytes}
if conn.remoteUDPAddr != nil {
if err := conn.sendFastHeartbeats(); err != nil {
conn.Log("connection shutting down due to error:", err)
return
}
}
conn.heartbeatTimeout = time.NewTimer(HeartbeatTimeout)
if err := conn.actorLoop(actionChan); err != nil {
conn.Log("connection shutting down due to error:", err)
} else {
conn.Log("connection shutting down")
}
}
// [1] In the absence of any indirect connectivity to the remote peer,
// the first we hear about it (and any peers reachable from it) is
// through topology gossip it sends us on the connection. We must
// ensure that the connection has been added to Ourself prior to
// processing any such gossip, otherwise we risk immediately gc'ing
// part of that newly received portion of the topology (though not the
// remote peer itself, since that will have a positive ref count),
// leaving behind dangling references to peers. Therefore we invoke
// AddConnection, which is *synchronous*, before entering the tcp
// receive loop.
func (conn *LocalConnection) actorLoop(actionChan <-chan ConnectionAction) (err error) {
for err == nil {
select {
case action := <-actionChan:
if action == nil {
break
}
err = action()
case <-conn.heartbeatTimeout.C:
err = fmt.Errorf("timed out waiting for UDP heartbeat")
case <-tickerChan(conn.heartbeat):
conn.Forward(true, conn.heartbeatFrame, nil)
case <-tickerChan(conn.fragTest):
conn.setStackFrag(false)
err = conn.sendSimpleProtocolMsg(ProtocolStartFragmentationTest)
}
}
return
}
func (conn *LocalConnection) shutdown() {
if conn.TCPConn != nil {
checkWarn(conn.TCPConn.Close())
}
if conn.remote != nil {
conn.remote.DecrementLocalRefCount()
conn.Router.Ourself.DeleteConnection(conn)
}
if conn.heartbeatTimeout != nil {
conn.heartbeatTimeout.Stop()
}
stopTicker(conn.heartbeat)
stopTicker(conn.fragTest)
// blank out the forwardChan so that the router processes don't
// try to send any more
conn.stopForwarders()
conn.Router.ConnectionMaker.ConnectionTerminated(conn.remoteTCPAddr)
}
// Helpers
func (conn *LocalConnection) sendSimpleProtocolMsg(tag ProtocolTag) error {
return conn.sendProtocolMsg(ProtocolMsg{tag: tag})
}
func (conn *LocalConnection) sendProtocolMsg(m ProtocolMsg) error {
return conn.tcpSender.Send(Concat([]byte{byte(m.tag)}, m.msg))
}
func (conn *LocalConnection) receiveTCP(decoder *gob.Decoder) {
defer conn.Decryptor.Shutdown()
usingPassword := conn.SessionKey != nil
var receiver TCPReceiver
if usingPassword {
receiver = NewEncryptedTCPReceiver(conn)
} else {
receiver = NewSimpleTCPReceiver()
}
var err error
for {
var msg []byte
conn.extendReadDeadline()
if err = decoder.Decode(&msg); err != nil {
break
}
msg, err = receiver.Decode(msg)
if err != nil {
break
}
if len(msg) < 1 {
conn.Log("ignoring blank msg")
continue
}
if err = conn.handleProtocolMsg(ProtocolTag(msg[0]), msg[1:]); err != nil {
break
}
}
conn.Shutdown(err)
}
func (conn *LocalConnection) handleProtocolMsg(tag ProtocolTag, payload []byte) error {
switch tag {
case ProtocolConnectionEstablished:
// We sent fast heartbeats to the remote peer, which has now
// received at least one of them and told us via this message.
// We can now consider the connection as established from our
// end.
conn.SetEstablished()
case ProtocolStartFragmentationTest:
conn.Forward(false, &ForwardedFrame{
srcPeer: conn.local,
dstPeer: conn.remote,
frame: FragTest},
nil)
case ProtocolFragmentationReceived:
conn.setStackFrag(true)
case ProtocolNonce:
if conn.SessionKey == nil {
return fmt.Errorf("unexpected nonce on unencrypted connection")
}
conn.Decryptor.ReceiveNonce(payload)
case ProtocolPMTUVerified:
conn.verifyPMTU <- int(binary.BigEndian.Uint16(payload))
case ProtocolGossipUnicast:
return conn.Router.handleGossip(payload, deliverGossipUnicast)
case ProtocolGossipBroadcast:
return conn.Router.handleGossip(payload, deliverGossipBroadcast)
case ProtocolGossip:
return conn.Router.handleGossip(payload, deliverGossip)
default:
conn.Log("ignoring unknown protocol tag:", tag)
}
return nil
}
func (conn *LocalConnection) extendReadDeadline() {
conn.TCPConn.SetReadDeadline(time.Now().Add(ReadTimeout))
}
func (conn *LocalConnection) sendFastHeartbeats() error {
err := conn.ensureForwarders()
if err == nil {
conn.heartbeat = time.NewTicker(FastHeartbeat)
conn.Forward(true, conn.heartbeatFrame, nil) // avoid initial wait
}
return err
}
func tickerChan(ticker *time.Ticker) <-chan time.Time {
if ticker != nil {
return ticker.C
}
return nil
}
func stopTicker(ticker *time.Ticker) {
if ticker != nil {
ticker.Stop()
}
}