378 lines
10 KiB
Go
378 lines
10 KiB
Go
package weave
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import (
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"fmt"
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"log"
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"net"
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"sort"
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)
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func NewPeer(name PeerName, uid uint64, version uint64, router *Router) *Peer {
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if uid == 0 {
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uid = randUint64()
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}
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return &Peer{
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Name: name,
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NameByte: name.Bin(),
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connections: make(map[PeerName]Connection),
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version: version,
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UID: uid,
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Router: router}
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}
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func (peer *Peer) Version() uint64 {
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peer.RLock()
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defer peer.RUnlock()
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return peer.version
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}
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func (peer *Peer) IncrementLocalRefCount() {
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peer.Lock()
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defer peer.Unlock()
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peer.localRefCount += 1
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}
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func (peer *Peer) DecrementLocalRefCount() {
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peer.Lock()
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defer peer.Unlock()
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peer.localRefCount -= 1
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}
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func (peer *Peer) IsLocallyReferenced() bool {
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peer.RLock()
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defer peer.RUnlock()
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return peer.localRefCount != 0
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}
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func (peer *Peer) ConnectionCount() int {
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peer.RLock()
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defer peer.RUnlock()
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return len(peer.connections)
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}
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func (peer *Peer) ConnectionTo(name PeerName) (Connection, bool) {
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peer.RLock()
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defer peer.RUnlock()
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conn, found := peer.connections[name]
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return conn, found // yes, you really can't inline that. FFS.
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}
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func (peer *Peer) ForEachConnection(fun func(PeerName, Connection)) {
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peer.RLock()
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defer peer.RUnlock()
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for name, conn := range peer.connections {
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fun(name, conn)
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}
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}
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func (peer *Peer) HasPathTo(target *Peer, symmetric bool) (bool, map[PeerName]bool) {
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peer.RLock()
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defer peer.RUnlock()
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reached := make(map[PeerName]bool)
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nextWorklist := []*Peer{peer}
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reached[peer.Name] = true
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for len(nextWorklist) > 0 {
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worklist := nextWorklist
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sort.Sort(ListOfPeers(worklist))
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nextWorklist = []*Peer{}
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for _, curPeer := range worklist {
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if curPeer == target {
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return true, reached
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}
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for remoteName, conn := range curPeer.connections {
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if _, found := reached[remoteName]; found {
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continue
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}
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// By taking this lock, we ensure no changes can occur
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// to any peer we have reached. As a result, if/when
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// we reach the target, we know the entire path from
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// peer to target is valid - no changes can have been
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// made to that path during our calculation.
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remote := conn.Remote()
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remote.RLock()
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defer remote.RUnlock()
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if _, found := remote.connections[curPeer.Name]; !symmetric || found {
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nextWorklist = append(nextWorklist, remote)
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reached[remoteName] = true
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}
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}
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}
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}
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return false, reached
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}
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func (peer *Peer) SetVersionAndConnections(version uint64, connections map[PeerName]Connection) {
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if peer == peer.Router.Ourself {
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log.Fatal("Attempt to set version and connections on the local peer", peer.Name)
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}
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peer.Lock()
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defer peer.Unlock()
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peer.version = version
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peer.connections = connections
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}
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func (peer *Peer) Forward(dstPeer *Peer, df bool, frame []byte, dec *EthernetDecoder) error {
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return peer.Relay(peer, dstPeer, df, frame, dec)
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}
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func (peer *Peer) Broadcast(df bool, frame []byte, dec *EthernetDecoder) error {
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return peer.RelayBroadcast(peer, df, frame, dec)
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}
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func (peer *Peer) Relay(srcPeer, dstPeer *Peer, df bool, frame []byte, dec *EthernetDecoder) error {
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relayPeerName, found := peer.Router.Topology.Unicast(dstPeer.Name)
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if !found {
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// Not necessarily an error as there could be a race with the
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// dst disappearing whilst the frame is in flight
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log.Println("Received packet for unknown destination:", dstPeer.Name)
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return nil
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}
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conn, found := peer.ConnectionTo(relayPeerName)
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if !found {
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// Again, could just be a race, not necessarily an error
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log.Println("Unable to find connection to relay peer", relayPeerName)
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return nil
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}
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return conn.(*LocalConnection).Forward(df, &ForwardedFrame{
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srcPeer: srcPeer,
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dstPeer: dstPeer,
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frame: frame},
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dec)
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}
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func (peer *Peer) RelayBroadcast(srcPeer *Peer, df bool, frame []byte, dec *EthernetDecoder) error {
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nextHops := peer.Router.Topology.Broadcast(srcPeer.Name)
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if len(nextHops) == 0 {
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return nil
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}
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// We must not hold a read lock on peer during the conn.Forward
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// below, since that is a potentially blocking operation (e.g. if
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// the channel is full).
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nextConns := make([]*LocalConnection, 0, len(nextHops))
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peer.RLock()
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for _, hopName := range nextHops {
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conn, found := peer.connections[hopName]
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// Again, !found could just be due to a race.
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if found {
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nextConns = append(nextConns, conn.(*LocalConnection))
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}
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}
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peer.RUnlock()
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var err error
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for _, conn := range nextConns {
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err = conn.Forward(df, &ForwardedFrame{
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srcPeer: srcPeer,
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dstPeer: conn.Remote(),
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frame: frame},
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dec)
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if err != nil {
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return err
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}
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}
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return nil
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}
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func (peer *Peer) String() string {
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peer.RLock()
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defer peer.RUnlock()
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return fmt.Sprint("Peer ", peer.Name, " (v", peer.version, ") (UID ", peer.UID, ")")
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}
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func (peer *Peer) StartLocalPeer() {
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if peer.Router.Ourself != peer {
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log.Fatal("Attempt to start peer which is not the local peer")
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}
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queryChan := make(chan *PeerInteraction, ChannelSize)
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peer.queryChan = queryChan
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go peer.queryLoop(queryChan)
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}
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func (peer *Peer) CreateConnection(peerAddr string, acceptNewPeer bool) error {
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if err := peer.checkConnectionLimit(); err != nil {
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return err
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}
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// We're dialing the remote so that means connections will come from random ports
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addrStr := NormalisePeerAddr(peerAddr)
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tcpAddr, tcpErr := net.ResolveTCPAddr("tcp4", addrStr)
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udpAddr, udpErr := net.ResolveUDPAddr("udp4", addrStr)
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if tcpErr != nil || udpErr != nil {
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// they really should have the same value, but just in case...
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if tcpErr == nil {
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return udpErr
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}
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return tcpErr
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}
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tcpConn, err := net.DialTCP("tcp4", nil, tcpAddr)
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if err != nil {
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return err
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}
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connRemote := NewRemoteConnection(peer, nil, tcpConn.RemoteAddr().String())
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NewLocalConnection(connRemote, acceptNewPeer, tcpConn, udpAddr, peer.Router)
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return nil
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}
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// ACTOR client API
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const (
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PAddConnection = iota
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PBroadcastTCP = iota
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PDeleteConnection = iota
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PConnectionEstablished = iota
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)
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// Async: rely on the peer to shut us down if we shouldn't be adding
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// ourselves, so therefore this can be async
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func (peer *Peer) AddConnection(conn *LocalConnection) {
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peer.queryChan <- &PeerInteraction{
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Interaction: Interaction{code: PAddConnection},
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payload: conn}
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}
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// Sync.
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func (peer *Peer) DeleteConnection(conn *LocalConnection) {
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resultChan := make(chan interface{})
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peer.queryChan <- &PeerInteraction{
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Interaction: Interaction{code: PDeleteConnection, resultChan: resultChan},
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payload: conn}
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<-resultChan
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}
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// Async.
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func (peer *Peer) ConnectionEstablished(conn *LocalConnection) {
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peer.queryChan <- &PeerInteraction{
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Interaction: Interaction{code: PConnectionEstablished},
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payload: conn}
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}
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// Async.
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func (peer *Peer) BroadcastTCP(msg []byte) {
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peer.queryChan <- &PeerInteraction{
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Interaction: Interaction{code: PBroadcastTCP},
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payload: msg}
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}
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// ACTOR server
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func (peer *Peer) queryLoop(queryChan <-chan *PeerInteraction) {
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for {
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query, ok := <-queryChan
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if !ok {
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return
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}
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switch query.code {
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case PAddConnection:
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peer.handleAddConnection(query.payload.(*LocalConnection))
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case PDeleteConnection:
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peer.handleDeleteConnection(query.payload.(*LocalConnection))
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query.resultChan <- nil
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case PConnectionEstablished:
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peer.handleConnectionEstablished(query.payload.(*LocalConnection))
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case PBroadcastTCP:
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peer.handleBroadcastTCP(query.payload.([]byte))
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}
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}
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}
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func (peer *Peer) handleAddConnection(conn *LocalConnection) {
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if peer != conn.Local() {
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log.Fatal("Attempt made to add connection to peer where peer is not the source of connection")
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}
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if conn.Remote() == nil {
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log.Fatal("Attempt made to add connection to peer with unknown remote peer")
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}
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toName := conn.Remote().Name
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dupErr := fmt.Errorf("Multiple connections to %s added to %s", toName, peer.Name)
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// deliberately non symmetrical
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if dupConn, found := peer.connections[toName]; found {
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if dupConn == conn {
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return
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} else {
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// conn.UID is used as the tie breaker here, in the
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// knowledge that both sides will make the same decision.
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dupConnLocal := dupConn.(*LocalConnection)
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if conn.UID == dupConnLocal.UID {
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// oh good grief. Sod it, just kill both of them.
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conn.CheckFatal(dupErr)
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dupConnLocal.CheckFatal(dupErr)
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peer.handleDeleteConnection(dupConnLocal)
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return
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} else if conn.UID < dupConnLocal.UID {
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dupConnLocal.CheckFatal(dupErr)
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peer.handleDeleteConnection(dupConnLocal)
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} else {
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conn.CheckFatal(dupErr)
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return
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}
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}
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}
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if err := peer.checkConnectionLimit(); err != nil {
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conn.CheckFatal(err)
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return
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}
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peer.Lock()
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peer.connections[toName] = conn
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peer.Unlock()
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}
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func (peer *Peer) handleDeleteConnection(conn *LocalConnection) {
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if peer != conn.Local() {
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log.Fatal("Attempt made to delete connection from peer where peer is not the source of connection")
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}
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if conn.Remote() == nil {
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log.Fatal("Attempt made to delete connection to peer with unknown remote peer")
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}
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toName := conn.Remote().Name
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if connFound, found := peer.connections[toName]; !found || connFound != conn {
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return
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}
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peer.Lock()
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delete(peer.connections, toName)
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peer.Unlock()
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broadcast := false
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if conn.Established() {
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peer.Lock()
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peer.version += 1
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peer.Unlock()
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broadcast = true
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}
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// Must do garbage collection first to ensure we don't send out an
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// update with unreachable peers (can cause looping)
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peer.Router.Peers.GarbageCollect(peer.Router)
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if broadcast {
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peer.broadcastPeerUpdate()
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}
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}
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func (peer *Peer) handleConnectionEstablished(conn *LocalConnection) {
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if peer != conn.Local() {
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log.Fatal("Peer informed of active connection where peer is not the source of connection")
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}
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if dupConn, found := peer.connections[conn.Remote().Name]; !found || conn != dupConn {
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conn.CheckFatal(fmt.Errorf("Cannot set unknown connection active"))
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return
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}
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peer.Lock()
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peer.version += 1
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peer.Unlock()
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log.Println("Peer", peer.Name, "established active connection to remote peer", conn.Remote().Name, "at", conn.RemoteTCPAddr())
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peer.broadcastPeerUpdate(conn.Remote())
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}
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func (peer *Peer) handleBroadcastTCP(msg []byte) {
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peer.Router.Topology.RebuildRoutes()
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peer.ForEachConnection(func(_ PeerName, conn Connection) {
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conn.(*LocalConnection).SendTCP(msg)
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})
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}
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func (peer *Peer) broadcastPeerUpdate(peers ...*Peer) {
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peer.handleBroadcastTCP(Concat(ProtocolUpdateByte, EncodePeers(append(peers, peer)...)))
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}
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func (peer *Peer) checkConnectionLimit() error {
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if 0 != peer.Router.ConnLimit && peer.ConnectionCount() >= peer.Router.ConnLimit {
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return fmt.Errorf("Connection limit reached (%v)", peer.Router.ConnLimit)
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}
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return nil
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}
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