The weave protocol already effectively performs heartbeating - FetchAll is performed at regular intervals. Hence we can detect stale connections by the lack of receiving any data for approximately that interval (we use x2). We use the same interval to set a time limit on the handshake too, and any subsequent interactions prior to the connection being fully established. Fixes #272.
562 lines
16 KiB
Go
562 lines
16 KiB
Go
package router
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import (
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"encoding/binary"
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"encoding/gob"
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"encoding/hex"
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"fmt"
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"log"
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"net"
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"strconv"
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"time"
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)
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func NewRemoteConnection(from, to *Peer, tcpAddr string) *RemoteConnection {
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return &RemoteConnection{
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local: from,
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remote: to,
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remoteTCPAddr: tcpAddr}
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}
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func (conn *RemoteConnection) Local() *Peer {
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return conn.local
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}
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func (conn *RemoteConnection) Remote() *Peer {
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return conn.remote
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}
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func (conn *RemoteConnection) RemoteTCPAddr() string {
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return conn.remoteTCPAddr
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}
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func (conn *RemoteConnection) Shutdown() {
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}
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func (conn *RemoteConnection) Established() bool {
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return true
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}
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func (conn *RemoteConnection) String() string {
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from := "<nil>"
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if conn.local != nil {
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from = conn.local.Name.String()
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}
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to := "<nil>"
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if conn.remote != nil {
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to = conn.remote.Name.String()
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}
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return fmt.Sprint("Connection ", from, "->", to)
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}
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// Async. Does not return anything. If the connection is successful,
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// it will end up in the local peer's connections map.
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func NewLocalConnection(connRemote *RemoteConnection, acceptNewPeer bool, tcpConn *net.TCPConn, udpAddr *net.UDPAddr, router *Router) {
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if connRemote.local != router.Ourself {
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log.Fatal("Attempt to create local connection from a peer which is not ourself")
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}
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queryChan := make(chan *ConnectionInteraction, ChannelSize)
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// NB, we're taking a copy of connRemote here.
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connLocal := &LocalConnection{
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RemoteConnection: *connRemote,
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Router: router,
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TCPConn: tcpConn,
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remoteUDPAddr: udpAddr,
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effectivePMTU: DefaultPMTU,
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queryChan: queryChan}
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go connLocal.queryLoop(queryChan, acceptNewPeer)
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}
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func (conn *LocalConnection) Established() bool {
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conn.RLock()
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defer conn.RUnlock()
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return conn.established
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}
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// Read by the forwarder processes when in the UDP senders
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func (conn *LocalConnection) RemoteUDPAddr() *net.UDPAddr {
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conn.RLock()
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defer conn.RUnlock()
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return conn.remoteUDPAddr
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}
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// Called by the forwarder processes in a few places (including
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// crypto), but the connection TCP receiver process, and by the local
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// peer actor process. Do not call this from the connection's actor
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// process itself.
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func (conn *LocalConnection) CheckFatal(err error) error {
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if err == nil {
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return nil
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}
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conn.log("error:", err)
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conn.Shutdown()
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return err
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}
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// Called by forwarder processes, read in Forward (by sniffer and udp
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// listener process in router).
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func (conn *LocalConnection) setEffectivePMTU(pmtu int) {
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conn.Lock()
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defer conn.Unlock()
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if conn.effectivePMTU != pmtu {
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conn.effectivePMTU = pmtu
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conn.log("Effective PMTU set to", pmtu)
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}
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}
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// Called by the connection's actor process, by the connection's
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// heartbeat process and by the connection's TCP received
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// process. StackFrag is read in conn.Forward (called by router udp
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// listener and sniffer processes)
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func (conn *LocalConnection) setStackFrag(frag bool) {
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conn.Lock()
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defer conn.Unlock()
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conn.stackFrag = frag
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}
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func (conn *LocalConnection) log(args ...interface{}) {
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v := append([]interface{}{}, fmt.Sprintf("->[%s]:", conn.remote.Name))
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v = append(v, args...)
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log.Println(v...)
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}
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// ACTOR client API
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const (
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CSendTCP = iota
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CSetEstablished = iota
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CSetRemoteUDPAddr = iota
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CShutdown = iota
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)
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// Async
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func (conn *LocalConnection) Shutdown() {
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conn.queryChan <- &ConnectionInteraction{Interaction: Interaction{code: CShutdown}}
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}
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// Async
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func (conn *LocalConnection) SetRemoteUDPAddr(remoteUDPAddr *net.UDPAddr) {
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if remoteUDPAddr == nil {
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return
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}
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conn.queryChan <- &ConnectionInteraction{
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Interaction: Interaction{code: CSetRemoteUDPAddr},
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payload: remoteUDPAddr}
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}
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// Async
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func (conn *LocalConnection) SetEstablished() {
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conn.queryChan <- &ConnectionInteraction{Interaction: Interaction{code: CSetEstablished}}
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}
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// Async
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func (conn *LocalConnection) SendTCP(msg []byte) {
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conn.queryChan <- &ConnectionInteraction{
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Interaction: Interaction{code: CSendTCP},
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payload: msg}
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}
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// ACTOR server
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func (conn *LocalConnection) queryLoop(queryChan <-chan *ConnectionInteraction, acceptNewPeer bool) {
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err := conn.handshake(acceptNewPeer)
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if err != nil {
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log.Printf("->[%s] encountered error during handshake: %v\n", conn.remoteTCPAddr, err)
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conn.handleShutdown()
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return
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}
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conn.local.AddConnection(conn)
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if conn.remoteUDPAddr != nil {
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err = conn.ensureHeartbeat(true)
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}
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terminate := false
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for !terminate {
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if err != nil {
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conn.log("error:", err)
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break
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}
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query, ok := <-queryChan
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if !ok {
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break
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}
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switch query.code {
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case CShutdown:
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terminate = true
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case CSetEstablished:
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err = conn.handleSetEstablished()
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case CSetRemoteUDPAddr:
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err = conn.handleSetRemoteUDPAddr(query.payload.(*net.UDPAddr))
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case CSendTCP:
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err = conn.handleSendTCP(query.payload.([]byte))
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}
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}
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conn.handleShutdown()
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}
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func (conn *LocalConnection) handleSetRemoteUDPAddr(remoteUDPAddr *net.UDPAddr) error {
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if remoteUDPAddr == nil {
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return nil
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}
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conn.Lock()
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old := conn.remoteUDPAddr
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conn.remoteUDPAddr = remoteUDPAddr
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conn.Unlock()
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if old == nil {
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if err := conn.handleSendTCP(ProtocolConnectionEstablishedByte); err != nil {
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return err
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}
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return conn.handleSetEstablished()
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} else if old.String() != remoteUDPAddr.String() {
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log.Println("Peer", conn.remote.Name, "moved from", old, "to", remoteUDPAddr)
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}
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return nil
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}
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func (conn *LocalConnection) handleSetEstablished() error {
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conn.Lock()
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old := conn.established
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conn.established = true
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conn.Unlock()
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if !old {
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conn.local.ConnectionEstablished(conn)
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if err := conn.ensureHeartbeat(false); err != nil {
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return err
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}
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// Send a large frame down the DF channel in order to prompt
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// PMTU discovery to start.
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conn.Forward(true, &ForwardedFrame{
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srcPeer: conn.local,
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dstPeer: conn.remote,
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frame: PMTUDiscovery},
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nil)
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conn.setStackFrag(false)
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return conn.handleSendTCP(ProtocolStartFragmentationTestByte)
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}
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return nil
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}
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func (conn *LocalConnection) handleSendTCP(msg []byte) error {
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return conn.tcpSender.Send(msg)
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}
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func (conn *LocalConnection) handleShutdown() {
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if conn.remote != nil {
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conn.log("connection shutting down")
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}
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// Whilst some of these elements may have been written to whilst
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// holding locks, they were only written to by the connection
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// actor process. handleShutdown is only called by the connection
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// actor process. So there is no need to take locks to read these
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// (or write elements which are only read by the same
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// process). Taking locks is only done for elements which are read
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// by other processes.
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if conn.shutdown {
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return
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}
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conn.shutdown = true
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if conn.TCPConn != nil {
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checkWarn(conn.TCPConn.Close())
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}
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if conn.remote != nil {
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conn.remote.DecrementLocalRefCount()
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conn.local.DeleteConnection(conn)
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}
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if conn.heartbeatStop != nil {
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// heartbeatStop is 0 length, so this send will synchronise
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// with the receive.
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conn.heartbeatStop <- nil
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}
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// blank out the forwardChan so that the router processes don't
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// try to send any more
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conn.stopForwarders()
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conn.Router.ConnectionMaker.ConnectionTerminated(conn.remoteTCPAddr)
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}
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func (conn *LocalConnection) handshake(acceptNewPeer bool) error {
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// We do not need to worry about locking in here as at this point,
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// the connection is not reachable by any go-routine other than
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// ourself. Only when we add this connection to the conn.local
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// peer will it be visible from multiple go-routines.
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tcpConn := conn.TCPConn
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tcpConn.SetLinger(0)
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conn.extendReadDeadline()
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enc := gob.NewEncoder(tcpConn)
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localConnID := randUint64()
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versionStr := fmt.Sprint(ProtocolVersion)
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handshakeSend := map[string]string{
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"Protocol": Protocol,
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"ProtocolVersion": versionStr,
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"PeerNameFlavour": PeerNameFlavour,
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"Name": conn.local.Name.String(),
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"UID": fmt.Sprint(conn.local.UID),
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"ConnID": fmt.Sprint(localConnID)}
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handshakeRecv := map[string]string{}
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usingPassword := conn.Router.UsingPassword()
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var public, private *[32]byte
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var err error
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if usingPassword {
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public, private, err = GenerateKeyPair()
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if err != nil {
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return err
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}
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handshakeSend["PublicKey"] = hex.EncodeToString(public[:])
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}
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enc.Encode(handshakeSend)
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dec := gob.NewDecoder(tcpConn)
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err = dec.Decode(&handshakeRecv)
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if err != nil {
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return err
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}
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_, err = checkHandshakeStringField("Protocol", Protocol, handshakeRecv)
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if err != nil {
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return err
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}
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_, err = checkHandshakeStringField("ProtocolVersion", versionStr, handshakeRecv)
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if err != nil {
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return err
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}
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_, err = checkHandshakeStringField("PeerNameFlavour", PeerNameFlavour, handshakeRecv)
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if err != nil {
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return err
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}
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nameStr, err := checkHandshakeStringField("Name", "", handshakeRecv)
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if err != nil {
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return err
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}
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name, err := PeerNameFromString(nameStr)
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if err != nil {
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return err
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}
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if !acceptNewPeer {
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if _, found := conn.Router.Peers.Fetch(name); !found {
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return fmt.Errorf("Found unknown remote name: %s at %s", name, conn.remoteTCPAddr)
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}
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}
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if existingConn, found := conn.local.ConnectionTo(name); found && existingConn.Established() {
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return fmt.Errorf("Already have connection to %s at %s", name, existingConn.RemoteTCPAddr())
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}
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uidStr, err := checkHandshakeStringField("UID", "", handshakeRecv)
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if err != nil {
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return err
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}
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uid, err := strconv.ParseUint(uidStr, 10, 64)
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if err != nil {
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return err
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}
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remoteConnIdStr, err := checkHandshakeStringField("ConnID", "", handshakeRecv)
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if err != nil {
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return err
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}
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remoteConnID, err := strconv.ParseUint(remoteConnIdStr, 10, 64)
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if err != nil {
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return err
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}
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conn.UID = localConnID ^ remoteConnID
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if usingPassword {
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remotePublicStr, rpErr := checkHandshakeStringField("PublicKey", "", handshakeRecv)
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if rpErr != nil {
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return rpErr
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}
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remotePublicSlice, rpErr := hex.DecodeString(remotePublicStr)
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if rpErr != nil {
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return rpErr
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}
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remotePublic := [32]byte{}
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for idx, elem := range remotePublicSlice {
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remotePublic[idx] = elem
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}
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conn.SessionKey = FormSessionKey(&remotePublic, private, conn.Router.Password)
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conn.tcpSender = NewEncryptedTCPSender(enc, conn)
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conn.Decryptor = NewNaClDecryptor(conn)
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} else {
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if _, found := handshakeRecv["PublicKey"]; found {
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return fmt.Errorf("Remote network is encrypted. Password required.")
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}
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conn.tcpSender = NewSimpleTCPSender(enc)
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conn.Decryptor = NewNonDecryptor(conn)
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}
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toPeer := NewPeer(name, uid, 0, conn.Router)
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toPeer = conn.Router.Peers.FetchWithDefault(toPeer)
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if toPeer == nil {
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return fmt.Errorf("Connection appears to be with different version of a peer we already know of")
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} else if toPeer == conn.local {
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// have to do assigment here to ensure Shutdown releases ref count
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conn.remote = toPeer
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return fmt.Errorf("Cannot connect to ourself")
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}
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conn.remote = toPeer
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go conn.receiveTCP(dec, usingPassword)
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return nil
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}
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func checkHandshakeStringField(fieldName string, expectedValue string, handshake map[string]string) (string, error) {
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val, found := handshake[fieldName]
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if !found {
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return "", fmt.Errorf("Field %s is missing", fieldName)
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}
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if expectedValue != "" && val != expectedValue {
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return "", fmt.Errorf("Field %s has wrong value; expected '%s', received '%s'", fieldName, expectedValue, val)
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}
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return val, nil
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}
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func (conn *LocalConnection) receiveTCP(decoder *gob.Decoder, usingPassword bool) {
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defer conn.Decryptor.Shutdown()
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var receiver TCPReceiver
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if usingPassword {
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receiver = NewEncryptedTCPReceiver(conn)
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} else {
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receiver = NewSimpleTCPReceiver()
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}
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var err error
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for {
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var msg []byte
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conn.extendReadDeadline()
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if conn.CheckFatal(decoder.Decode(&msg)) != nil {
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return
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}
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msg, err = receiver.Decode(msg)
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if err != nil {
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checkWarn(err)
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// remote peer may be using wrong password. Or there could
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// be some sort of injection attack going on. Just ignore
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// the traffic rather than shutting down.
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continue
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}
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if msg[0] == ProtocolConnectionEstablished {
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// We initiated the connection. We sent fast heartbeats to
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// the remote side, which has now received at least one of
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// them and thus has informed us via TCP that it considers
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// the connection is now up. We now do a fetchAll on it.
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conn.SetEstablished()
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conn.SendTCP(ProtocolFetchAllByte)
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} else if msg[0] == ProtocolStartFragmentationTest {
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conn.Forward(false, &ForwardedFrame{
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srcPeer: conn.local,
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dstPeer: conn.remote,
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frame: FragTest},
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nil)
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} else if msg[0] == ProtocolFragmentationReceived {
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conn.setStackFrag(true)
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} else if usingPassword && msg[0] == ProtocolNonce {
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conn.Decryptor.ReceiveNonce(msg[1:])
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} else if msg[0] == ProtocolFetchAll {
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// There are exactly two messages that relate to topology
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// updates.
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//
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// 1. FetchAll. This carries no payload. The receiver
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// responds with the entire topology model as the receiver
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// has it.
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//
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// 2. Update. This carries a topology payload. The
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// receiver merges it with its own topology model. If the
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// payload is a subset of the receiver's topology, no
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// further action is taken. Otherwise, the receiver sends
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// out to all its connections an "improved" update:
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// - elements which the original payload added to the
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// receiver are included
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// - elements which the original payload updated in the
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// receiver are included
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// - elements which are equal between the receiver and
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// the payload are not included
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// - elements where the payload was older than the
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// receiver's version are updated
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conn.SendTCP(Concat(ProtocolUpdateByte, conn.Router.Topology.FetchAll()))
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} else if msg[0] == ProtocolUpdate {
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newUpdate, err := conn.Router.Peers.ApplyUpdate(msg[1:], conn.Router)
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if _, ok := err.(UnknownPeersError); err != nil && ok {
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// That update contained a peer we didn't know about;
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// request full update
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conn.SendTCP(ProtocolFetchAllByte)
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continue
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}
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if conn.CheckFatal(err) != nil {
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return
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}
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if len(newUpdate) != 0 {
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conn.Router.Topology.RebuildRoutes()
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conn.local.BroadcastTCP(Concat(ProtocolUpdateByte, newUpdate))
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}
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} else if msg[0] == ProtocolPMTUVerified {
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conn.verifyPMTU <- int(binary.BigEndian.Uint16(msg[1:]))
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} else {
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conn.log("received unknown msg:\n", msg)
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}
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}
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}
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func (conn *LocalConnection) extendReadDeadline() {
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conn.TCPConn.SetReadDeadline(time.Now().Add(ReadTimeout))
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}
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|
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// Heartbeats
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|
|
// Heartbeating serves two purposes: a) keeping NAT paths alive, and
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// b) updating a remote peer's knowledge of our address, in the event
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// it changes (e.g. because NAT paths expired).
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// Called only by connection actor process.
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func (conn *LocalConnection) ensureHeartbeat(fast bool) error {
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if err := conn.ensureForwarders(); err != nil {
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return err
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}
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var heartbeat, fetchAll, fragTest <-chan time.Time
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|
// explicitly 0 length chan - make send block until receive occurs
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stop := make(chan interface{}, 0)
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if fast {
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// fast, nofetchall, no fragtest
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// Lang Spec: "A nil channel is never ready for communication."
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heartbeat = time.Tick(FastHeartbeat)
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} else {
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heartbeat = time.Tick(SlowHeartbeat)
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fetchAll = time.Tick(FetchAllInterval)
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fragTest = time.Tick(FragTestInterval)
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}
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// Don't need locks here as this is only read here and in
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// handleShutdown, both of which are called by the connection
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// actor process only.
|
|
if conn.heartbeatStop != nil {
|
|
conn.heartbeatStop <- nil
|
|
}
|
|
conn.heartbeatStop = stop
|
|
go conn.forwardHeartbeats(heartbeat, fetchAll, fragTest, stop)
|
|
return nil
|
|
}
|
|
|
|
func (conn *LocalConnection) forwardHeartbeats(heartbeat, fetchAll, fragTest <-chan time.Time, stop <-chan interface{}) {
|
|
heartbeatFrame := &ForwardedFrame{
|
|
srcPeer: conn.local,
|
|
dstPeer: conn.remote,
|
|
frame: []byte{}}
|
|
conn.Forward(true, heartbeatFrame, nil) // avoid initial wait
|
|
for {
|
|
select {
|
|
case <-stop:
|
|
return
|
|
case <-heartbeat:
|
|
conn.Forward(true, heartbeatFrame, nil)
|
|
case <-fetchAll:
|
|
conn.SendTCP(ProtocolFetchAllByte)
|
|
case <-fragTest:
|
|
conn.setStackFrag(false)
|
|
conn.SendTCP(ProtocolStartFragmentationTestByte)
|
|
}
|
|
}
|
|
}
|