Files
weave/router/gossip.go
T
2015-05-14 12:02:56 +01:00

342 lines
9.5 KiB
Go

package router
import (
"bytes"
"encoding/gob"
"fmt"
"log"
"sync"
"time"
)
const GossipInterval = 30 * time.Second
type GossipData interface {
Encode() []byte
Merge(GossipData)
}
type Gossip interface {
// specific message from one peer to another
// intermediate peers relay it using unicast topology.
GossipUnicast(dstPeerName PeerName, msg []byte) error
// send gossip to every peer, relayed using broadcast topology.
GossipBroadcast(update GossipData) error
}
type Gossiper interface {
OnGossipUnicast(sender PeerName, msg []byte) error
// merge received data into state and return a representation of
// the received data, for further propagation
OnGossipBroadcast(update []byte) (GossipData, error)
// return state of everything we know; gets called periodically
Gossip() GossipData
// merge received data into state and return "everything new I've
// just learnt", or nil if nothing in the received data was new
OnGossip(update []byte) (GossipData, error)
}
// Accumulates GossipData that needs to be sent to one destination,
// and sends it when possible.
type GossipSender struct {
send func(GossipData)
cell chan GossipData
}
func NewGossipSender(send func(GossipData)) *GossipSender {
return &GossipSender{send: send}
}
func (sender *GossipSender) Start() {
sender.cell = make(chan GossipData, 1)
go sender.run()
}
func (sender *GossipSender) run() {
for {
if pending := <-sender.cell; pending == nil { // receive zero value when chan is closed
break
} else {
sender.send(pending)
}
}
}
func (sender *GossipSender) Send(data GossipData) {
// NB: this must not be invoked concurrently
select {
case pending := <-sender.cell:
pending.Merge(data)
sender.cell <- pending
default:
sender.cell <- data
}
}
func (sender *GossipSender) Stop() {
close(sender.cell)
}
type connectionSenders map[Connection]*GossipSender
type peerSenders map[PeerName]*GossipSender
type GossipChannel struct {
sync.Mutex
ourself *LocalPeer
routes *Routes
name string
hash uint32
gossiper Gossiper
senders connectionSenders
broadcasters peerSenders
}
func (router *Router) NewGossip(channelName string, g Gossiper) Gossip {
channelHash := hash(channelName)
channel := &GossipChannel{
ourself: router.Ourself,
routes: router.Routes,
name: channelName,
hash: channelHash,
gossiper: g,
senders: make(connectionSenders),
broadcasters: make(peerSenders)}
router.GossipChannels[channelHash] = channel
return channel
}
func (router *Router) SendAllGossip() {
for _, channel := range router.GossipChannels {
if gossip := channel.gossiper.Gossip(); gossip != nil {
channel.Send(router.Ourself.Name, gossip)
}
}
}
func (router *Router) SendAllGossipDown(conn Connection) {
for _, channel := range router.GossipChannels {
if gossip := channel.gossiper.Gossip(); gossip != nil {
channel.SendDown(conn, channel.gossiper.Gossip())
}
}
}
func (router *Router) handleGossip(tag ProtocolTag, payload []byte) error {
decoder := gob.NewDecoder(bytes.NewReader(payload))
var channelHash uint32
if err := decoder.Decode(&channelHash); err != nil {
return err
}
channel, found := router.GossipChannels[channelHash]
if !found {
return fmt.Errorf("[gossip] received unknown channel with hash %v", channelHash)
}
var srcName PeerName
if err := decoder.Decode(&srcName); err != nil {
return err
}
switch tag {
case ProtocolGossipUnicast:
return channel.deliverUnicast(srcName, payload, decoder)
case ProtocolGossipBroadcast:
return channel.deliverBroadcast(srcName, payload, decoder)
case ProtocolGossip:
return channel.deliver(srcName, payload, decoder)
}
return nil
}
func (c *GossipChannel) deliverUnicast(srcName PeerName, origPayload []byte, dec *gob.Decoder) error {
var destName PeerName
if err := dec.Decode(&destName); err != nil {
return err
}
if c.ourself.Name != destName {
return c.relayUnicast(destName, origPayload)
}
var payload []byte
if err := dec.Decode(&payload); err != nil {
return err
}
return c.gossiper.OnGossipUnicast(srcName, payload)
}
func (c *GossipChannel) deliverBroadcast(srcName PeerName, _ []byte, dec *gob.Decoder) error {
var payload []byte
if err := dec.Decode(&payload); err != nil {
return err
}
data, err := c.gossiper.OnGossipBroadcast(payload)
if err != nil || data == nil {
return err
}
return c.relayBroadcast(srcName, data)
}
func (c *GossipChannel) deliver(srcName PeerName, _ []byte, dec *gob.Decoder) error {
var payload []byte
if err := dec.Decode(&payload); err != nil {
return err
}
if data, err := c.gossiper.OnGossip(payload); err != nil {
return err
} else if data != nil {
c.Send(srcName, data)
}
return nil
}
func (c *GossipChannel) Send(srcName PeerName, data GossipData) {
// do this outside the lock below so we avoid lock nesting
c.routes.EnsureRecalculated()
selectedConnections := make(ConnectionSet)
for name := range c.routes.RandomNeighbours(srcName) {
if conn, found := c.ourself.ConnectionTo(name); found {
selectedConnections[conn] = void
}
}
if len(selectedConnections) == 0 {
return
}
connections := c.ourself.Connections()
c.Lock()
defer c.Unlock()
// GC - randomly (courtesy of go's map iterator) pick some
// existing entries and stop&remove them if the associated
// connection is no longer active. We stop as soon as we
// encounter a valid entry; the idea being that when there is
// little or no garbage then this executes close to O(1)[1],
// whereas when there is lots of garbage we remove it quickly.
//
// [1] TODO Unfortunately, due to the desire to avoid nested
// locks, instead of simply invoking Peer.ConnectionTo(name)
// below, we have that Peer.Connections() invocation above. That
// is O(n_our_connections) at best.
for conn, sender := range c.senders {
if _, found := connections[conn]; !found {
delete(c.senders, conn)
sender.Stop()
} else {
break
}
}
for conn := range selectedConnections {
c.sendDown(conn, data)
}
}
func (c *GossipChannel) SendDown(conn Connection, data GossipData) {
c.Lock()
c.sendDown(conn, data)
c.Unlock()
}
func (c *GossipChannel) sendDown(conn Connection, data GossipData) {
sender, found := c.senders[conn]
if !found {
sender = NewGossipSender(func(pending GossipData) {
protocolMsg := ProtocolMsg{ProtocolGossip, GobEncode(c.hash, c.ourself.Name, pending.Encode())}
conn.(ProtocolSender).SendProtocolMsg(protocolMsg)
})
c.senders[conn] = sender
sender.Start()
}
sender.Send(data)
}
func (c *GossipChannel) GossipUnicast(dstPeerName PeerName, msg []byte) error {
return c.relayUnicast(dstPeerName, GobEncode(c.hash, c.ourself.Name, dstPeerName, msg))
}
func (c *GossipChannel) GossipBroadcast(update GossipData) error {
return c.relayBroadcast(c.ourself.Name, update)
}
func (c *GossipChannel) relayUnicast(dstPeerName PeerName, buf []byte) error {
if relayPeerName, found := c.routes.UnicastAll(dstPeerName); !found {
c.log("unknown relay destination:", dstPeerName)
} else if conn, found := c.ourself.ConnectionTo(relayPeerName); !found {
c.log("unable to find connection to relay peer", relayPeerName)
} else {
conn.(ProtocolSender).SendProtocolMsg(ProtocolMsg{ProtocolGossipUnicast, buf})
}
return nil
}
func (c *GossipChannel) relayBroadcast(srcName PeerName, update GossipData) error {
names := c.routes.PeerNames() // do this outside the lock so they don't nest
c.Lock()
defer c.Unlock()
// GC - randomly (courtesy of go's map iterator) pick some
// existing broadcasters and stop&remove them if their source peer
// is unknown. We stop as soon as we encounter a valid entry; the
// idea being that when there is little or no garbage then this
// executes close to O(1)[1], whereas when there is lots of
// garbage we remove it quickly.
//
// [1] TODO Unfortunately, due to the desire to avoid nested
// locks, instead of simply invoking Peers.Fetch(name) below, we
// have that Peers.Names() invocation above. That is O(n_peers) at
// best.
for name, broadcaster := range c.broadcasters {
if _, found := names[name]; !found {
delete(c.broadcasters, name)
broadcaster.Stop()
} else {
break
}
}
broadcaster, found := c.broadcasters[srcName]
if !found {
broadcaster = NewGossipSender(func(pending GossipData) { c.sendBroadcast(srcName, pending) })
c.broadcasters[srcName] = broadcaster
broadcaster.Start()
}
broadcaster.Send(update)
return nil
}
func (c *GossipChannel) sendBroadcast(srcName PeerName, update GossipData) {
c.routes.EnsureRecalculated()
nextHops := c.routes.BroadcastAll(srcName)
if len(nextHops) == 0 {
return
}
protocolMsg := ProtocolMsg{ProtocolGossipBroadcast, GobEncode(c.hash, srcName, update.Encode())}
// FIXME a single blocked connection can stall us
for _, conn := range c.ourself.ConnectionsTo(nextHops) {
conn.(ProtocolSender).SendProtocolMsg(protocolMsg)
}
}
func (c *GossipChannel) log(args ...interface{}) {
log.Println(append(append([]interface{}{}, "[gossip "+c.name+"]:"), args...)...)
}
// for testing
// FIXME this doesn't actually guarantee everything has been sent
// since a GossipSender may be in the process of sending and there is
// no easy way for us to know when that has completed.
func (router *Router) sendPendingGossip() {
for _, channel := range router.GossipChannels {
for _, sender := range channel.senders {
sender.flush()
}
for _, sender := range channel.broadcasters {
sender.flush()
}
}
}
func (sender *GossipSender) flush() {
for {
select {
case pending := <-sender.cell:
sender.send(pending)
default:
return
}
}
}