342 lines
9.5 KiB
Go
342 lines
9.5 KiB
Go
package router
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import (
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"bytes"
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"encoding/gob"
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"fmt"
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"log"
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"sync"
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"time"
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)
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const GossipInterval = 30 * time.Second
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type GossipData interface {
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Encode() []byte
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Merge(GossipData)
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}
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type Gossip interface {
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// specific message from one peer to another
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// intermediate peers relay it using unicast topology.
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GossipUnicast(dstPeerName PeerName, msg []byte) error
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// send gossip to every peer, relayed using broadcast topology.
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GossipBroadcast(update GossipData) error
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}
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type Gossiper interface {
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OnGossipUnicast(sender PeerName, msg []byte) error
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// merge received data into state and return a representation of
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// the received data, for further propagation
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OnGossipBroadcast(update []byte) (GossipData, error)
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// return state of everything we know; gets called periodically
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Gossip() GossipData
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// merge received data into state and return "everything new I've
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// just learnt", or nil if nothing in the received data was new
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OnGossip(update []byte) (GossipData, error)
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}
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// Accumulates GossipData that needs to be sent to one destination,
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// and sends it when possible.
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type GossipSender struct {
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send func(GossipData)
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cell chan GossipData
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}
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func NewGossipSender(send func(GossipData)) *GossipSender {
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return &GossipSender{send: send}
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}
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func (sender *GossipSender) Start() {
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sender.cell = make(chan GossipData, 1)
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go sender.run()
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}
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func (sender *GossipSender) run() {
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for {
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if pending := <-sender.cell; pending == nil { // receive zero value when chan is closed
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break
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} else {
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sender.send(pending)
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}
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}
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}
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func (sender *GossipSender) Send(data GossipData) {
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// NB: this must not be invoked concurrently
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select {
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case pending := <-sender.cell:
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pending.Merge(data)
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sender.cell <- pending
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default:
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sender.cell <- data
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}
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}
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func (sender *GossipSender) Stop() {
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close(sender.cell)
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}
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type connectionSenders map[Connection]*GossipSender
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type peerSenders map[PeerName]*GossipSender
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type GossipChannel struct {
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sync.Mutex
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ourself *LocalPeer
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routes *Routes
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name string
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hash uint32
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gossiper Gossiper
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senders connectionSenders
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broadcasters peerSenders
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}
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func (router *Router) NewGossip(channelName string, g Gossiper) Gossip {
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channelHash := hash(channelName)
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channel := &GossipChannel{
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ourself: router.Ourself,
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routes: router.Routes,
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name: channelName,
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hash: channelHash,
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gossiper: g,
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senders: make(connectionSenders),
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broadcasters: make(peerSenders)}
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router.GossipChannels[channelHash] = channel
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return channel
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}
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func (router *Router) SendAllGossip() {
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for _, channel := range router.GossipChannels {
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if gossip := channel.gossiper.Gossip(); gossip != nil {
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channel.Send(router.Ourself.Name, gossip)
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}
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}
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}
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func (router *Router) SendAllGossipDown(conn Connection) {
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for _, channel := range router.GossipChannels {
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if gossip := channel.gossiper.Gossip(); gossip != nil {
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channel.SendDown(conn, channel.gossiper.Gossip())
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}
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}
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}
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func (router *Router) handleGossip(tag ProtocolTag, payload []byte) error {
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decoder := gob.NewDecoder(bytes.NewReader(payload))
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var channelHash uint32
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if err := decoder.Decode(&channelHash); err != nil {
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return err
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}
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channel, found := router.GossipChannels[channelHash]
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if !found {
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return fmt.Errorf("[gossip] received unknown channel with hash %v", channelHash)
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}
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var srcName PeerName
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if err := decoder.Decode(&srcName); err != nil {
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return err
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}
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switch tag {
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case ProtocolGossipUnicast:
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return channel.deliverUnicast(srcName, payload, decoder)
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case ProtocolGossipBroadcast:
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return channel.deliverBroadcast(srcName, payload, decoder)
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case ProtocolGossip:
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return channel.deliver(srcName, payload, decoder)
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}
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return nil
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}
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func (c *GossipChannel) deliverUnicast(srcName PeerName, origPayload []byte, dec *gob.Decoder) error {
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var destName PeerName
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if err := dec.Decode(&destName); err != nil {
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return err
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}
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if c.ourself.Name != destName {
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return c.relayUnicast(destName, origPayload)
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}
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var payload []byte
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if err := dec.Decode(&payload); err != nil {
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return err
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}
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return c.gossiper.OnGossipUnicast(srcName, payload)
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}
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func (c *GossipChannel) deliverBroadcast(srcName PeerName, _ []byte, dec *gob.Decoder) error {
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var payload []byte
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if err := dec.Decode(&payload); err != nil {
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return err
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}
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data, err := c.gossiper.OnGossipBroadcast(payload)
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if err != nil || data == nil {
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return err
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}
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return c.relayBroadcast(srcName, data)
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}
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func (c *GossipChannel) deliver(srcName PeerName, _ []byte, dec *gob.Decoder) error {
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var payload []byte
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if err := dec.Decode(&payload); err != nil {
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return err
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}
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if data, err := c.gossiper.OnGossip(payload); err != nil {
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return err
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} else if data != nil {
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c.Send(srcName, data)
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}
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return nil
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}
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func (c *GossipChannel) Send(srcName PeerName, data GossipData) {
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// do this outside the lock below so we avoid lock nesting
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c.routes.EnsureRecalculated()
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selectedConnections := make(ConnectionSet)
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for name := range c.routes.RandomNeighbours(srcName) {
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if conn, found := c.ourself.ConnectionTo(name); found {
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selectedConnections[conn] = void
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}
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}
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if len(selectedConnections) == 0 {
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return
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}
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connections := c.ourself.Connections()
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c.Lock()
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defer c.Unlock()
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// GC - randomly (courtesy of go's map iterator) pick some
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// existing entries and stop&remove them if the associated
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// connection is no longer active. We stop as soon as we
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// encounter a valid entry; the idea being that when there is
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// little or no garbage then this executes close to O(1)[1],
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// whereas when there is lots of garbage we remove it quickly.
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//
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// [1] TODO Unfortunately, due to the desire to avoid nested
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// locks, instead of simply invoking Peer.ConnectionTo(name)
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// below, we have that Peer.Connections() invocation above. That
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// is O(n_our_connections) at best.
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for conn, sender := range c.senders {
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if _, found := connections[conn]; !found {
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delete(c.senders, conn)
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sender.Stop()
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} else {
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break
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}
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}
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for conn := range selectedConnections {
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c.sendDown(conn, data)
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}
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}
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func (c *GossipChannel) SendDown(conn Connection, data GossipData) {
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c.Lock()
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c.sendDown(conn, data)
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c.Unlock()
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}
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func (c *GossipChannel) sendDown(conn Connection, data GossipData) {
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sender, found := c.senders[conn]
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if !found {
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sender = NewGossipSender(func(pending GossipData) {
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protocolMsg := ProtocolMsg{ProtocolGossip, GobEncode(c.hash, c.ourself.Name, pending.Encode())}
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conn.(ProtocolSender).SendProtocolMsg(protocolMsg)
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})
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c.senders[conn] = sender
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sender.Start()
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}
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sender.Send(data)
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}
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func (c *GossipChannel) GossipUnicast(dstPeerName PeerName, msg []byte) error {
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return c.relayUnicast(dstPeerName, GobEncode(c.hash, c.ourself.Name, dstPeerName, msg))
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}
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func (c *GossipChannel) GossipBroadcast(update GossipData) error {
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return c.relayBroadcast(c.ourself.Name, update)
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}
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func (c *GossipChannel) relayUnicast(dstPeerName PeerName, buf []byte) error {
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if relayPeerName, found := c.routes.UnicastAll(dstPeerName); !found {
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c.log("unknown relay destination:", dstPeerName)
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} else if conn, found := c.ourself.ConnectionTo(relayPeerName); !found {
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c.log("unable to find connection to relay peer", relayPeerName)
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} else {
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conn.(ProtocolSender).SendProtocolMsg(ProtocolMsg{ProtocolGossipUnicast, buf})
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}
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return nil
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}
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func (c *GossipChannel) relayBroadcast(srcName PeerName, update GossipData) error {
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names := c.routes.PeerNames() // do this outside the lock so they don't nest
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c.Lock()
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defer c.Unlock()
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// GC - randomly (courtesy of go's map iterator) pick some
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// existing broadcasters and stop&remove them if their source peer
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// is unknown. We stop as soon as we encounter a valid entry; the
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// idea being that when there is little or no garbage then this
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// executes close to O(1)[1], whereas when there is lots of
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// garbage we remove it quickly.
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//
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// [1] TODO Unfortunately, due to the desire to avoid nested
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// locks, instead of simply invoking Peers.Fetch(name) below, we
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// have that Peers.Names() invocation above. That is O(n_peers) at
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// best.
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for name, broadcaster := range c.broadcasters {
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if _, found := names[name]; !found {
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delete(c.broadcasters, name)
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broadcaster.Stop()
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} else {
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break
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}
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}
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broadcaster, found := c.broadcasters[srcName]
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if !found {
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broadcaster = NewGossipSender(func(pending GossipData) { c.sendBroadcast(srcName, pending) })
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c.broadcasters[srcName] = broadcaster
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broadcaster.Start()
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}
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broadcaster.Send(update)
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return nil
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}
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func (c *GossipChannel) sendBroadcast(srcName PeerName, update GossipData) {
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c.routes.EnsureRecalculated()
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nextHops := c.routes.BroadcastAll(srcName)
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if len(nextHops) == 0 {
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return
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}
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protocolMsg := ProtocolMsg{ProtocolGossipBroadcast, GobEncode(c.hash, srcName, update.Encode())}
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// FIXME a single blocked connection can stall us
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for _, conn := range c.ourself.ConnectionsTo(nextHops) {
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conn.(ProtocolSender).SendProtocolMsg(protocolMsg)
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}
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}
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func (c *GossipChannel) log(args ...interface{}) {
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log.Println(append(append([]interface{}{}, "[gossip "+c.name+"]:"), args...)...)
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}
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// for testing
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// FIXME this doesn't actually guarantee everything has been sent
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// since a GossipSender may be in the process of sending and there is
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// no easy way for us to know when that has completed.
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func (router *Router) sendPendingGossip() {
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for _, channel := range router.GossipChannels {
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for _, sender := range channel.senders {
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sender.flush()
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}
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for _, sender := range channel.broadcasters {
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sender.flush()
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}
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}
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}
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func (sender *GossipSender) flush() {
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for {
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select {
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case pending := <-sender.cell:
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sender.send(pending)
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default:
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return
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}
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}
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}
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