Files
weave/mesh/router.go
T
Matthias Radestock 3cd199e852 make GossipData immutable
The same piece of GossipData can be shared and subject to different
Merge operations. We either need to copy the data when we share it, or
create copies on modification, i.e. copy-on-write.

We choose the latter, since it is more efficient and there is just one
mutating operation.

Fixes #1697.
2015-11-17 20:13:46 +00:00

192 lines
5.0 KiB
Go

package mesh
import (
"fmt"
"math"
"net"
"sync"
"time"
"github.com/weaveworks/weave/common"
)
const (
Port = 6783
ChannelSize = 16
TCPHeartbeat = 30 * time.Second
GossipInterval = 30 * time.Second
MaxDuration = time.Duration(math.MaxInt64)
acceptMaxTokens = 100 // [1]
acceptTokenDelay = 100 * time.Millisecond // [2]
)
// [1] capacity of token bucket for rate limiting accepts
// [2] control rate at which new tokens are added to the bucket
var (
log = common.Log
checkFatal = common.CheckFatal
checkWarn = common.CheckWarn
)
type Config struct {
Port int
ProtocolMinVersion byte
Password []byte
ConnLimit int
PeerDiscovery bool
}
type Router struct {
Config
Overlay Overlay
Ourself *LocalPeer
Peers *Peers
Routes *Routes
ConnectionMaker *ConnectionMaker
gossipLock sync.RWMutex
gossipChannels GossipChannels
TopologyGossip Gossip
acceptLimiter *TokenBucket
}
func NewRouter(config Config, name PeerName, nickName string, overlay Overlay) *Router {
router := &Router{Config: config, gossipChannels: make(GossipChannels)}
if overlay == nil {
overlay = NullOverlay{}
}
router.Overlay = overlay
router.Ourself = NewLocalPeer(name, nickName, router)
router.Peers = NewPeers(router.Ourself)
router.Peers.OnGC(func(peer *Peer) {
log.Println("Removed unreachable peer", peer)
})
router.Routes = NewRoutes(router.Ourself, router.Peers)
router.ConnectionMaker = NewConnectionMaker(router.Ourself, router.Peers, router.Port, router.PeerDiscovery)
router.TopologyGossip = router.NewGossip("topology", router)
router.acceptLimiter = NewTokenBucket(acceptMaxTokens, acceptTokenDelay)
return router
}
// Start listening for TCP connections. This is separate from
// NewRouter so that gossipers can register before we start forming
// connections.
func (router *Router) Start() {
router.listenTCP(router.Port)
}
func (router *Router) Stop() error {
// TODO: perform graceful shutdown...
return nil
}
func (router *Router) UsingPassword() bool {
return router.Password != nil
}
func (router *Router) listenTCP(localPort int) {
localAddr, err := net.ResolveTCPAddr("tcp4", fmt.Sprint(":", localPort))
checkFatal(err)
ln, err := net.ListenTCP("tcp4", localAddr)
checkFatal(err)
go func() {
defer ln.Close()
for {
tcpConn, err := ln.AcceptTCP()
if err != nil {
log.Errorln(err)
continue
}
router.acceptTCP(tcpConn)
router.acceptLimiter.Wait()
}
}()
}
func (router *Router) acceptTCP(tcpConn *net.TCPConn) {
remoteAddrStr := tcpConn.RemoteAddr().String()
log.Printf("->[%s] connection accepted", remoteAddrStr)
connRemote := NewRemoteConnection(router.Ourself.Peer, nil, remoteAddrStr, false, false)
StartLocalConnection(connRemote, tcpConn, router, true)
}
// Gossiper methods - the Router is the topology Gossiper
type TopologyGossipData struct {
peers *Peers
update PeerNameSet
}
func (router *Router) BroadcastTopologyUpdate(update []*Peer) {
names := make(PeerNameSet)
for _, p := range update {
names[p.Name] = void
}
router.TopologyGossip.GossipBroadcast(
&TopologyGossipData{peers: router.Peers, update: names})
}
func (d *TopologyGossipData) Merge(other GossipData) GossipData {
names := make(PeerNameSet)
for name := range d.update {
names[name] = void
}
for name := range other.(*TopologyGossipData).update {
names[name] = void
}
return &TopologyGossipData{peers: d.peers, update: names}
}
func (d *TopologyGossipData) Encode() [][]byte {
return [][]byte{d.peers.EncodePeers(d.update)}
}
func (router *Router) OnGossipUnicast(sender PeerName, msg []byte) error {
return fmt.Errorf("unexpected topology gossip unicast: %v", msg)
}
func (router *Router) OnGossipBroadcast(_ PeerName, update []byte) (GossipData, error) {
origUpdate, _, err := router.applyTopologyUpdate(update)
if err != nil || len(origUpdate) == 0 {
return nil, err
}
return &TopologyGossipData{peers: router.Peers, update: origUpdate}, nil
}
func (router *Router) Gossip() GossipData {
return &TopologyGossipData{peers: router.Peers, update: router.Peers.Names()}
}
func (router *Router) OnGossip(update []byte) (GossipData, error) {
_, newUpdate, err := router.applyTopologyUpdate(update)
if err != nil || len(newUpdate) == 0 {
return nil, err
}
return &TopologyGossipData{peers: router.Peers, update: newUpdate}, nil
}
func (router *Router) applyTopologyUpdate(update []byte) (PeerNameSet, PeerNameSet, error) {
origUpdate, newUpdate, err := router.Peers.ApplyUpdate(update)
if _, ok := err.(UnknownPeerError); err != nil && ok {
// That update contained a reference to a peer which wasn't
// itself included in the update, and we didn't know about
// already. We ignore this; eventually we should receive an
// update containing a complete topology.
log.Println("Topology gossip:", err)
return nil, nil, nil
}
if err != nil {
return nil, nil, err
}
if len(newUpdate) > 0 {
router.ConnectionMaker.Refresh()
router.Routes.Recalculate()
}
return origUpdate, newUpdate, nil
}