cosmetic: move some functions
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1 parent
fb48acddb2
commit
b48994b1b3
1 file changed
+67
-67
+67
-67
@@ -97,6 +97,73 @@ func (c *GossipChannel) deliver(srcName PeerName, _ []byte, dec *gob.Decoder) er
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return nil
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}
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func (c *GossipChannel) GossipUnicast(dstPeerName PeerName, msg []byte) error {
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return c.relayUnicast(dstPeerName, GobEncode(c.name, c.ourself.Name, dstPeerName, msg))
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}
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func (c *GossipChannel) GossipBroadcast(update GossipData) error {
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return c.relayBroadcast(c.ourself.Name, update)
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}
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func (c *GossipChannel) relayUnicast(dstPeerName PeerName, buf []byte) (err error) {
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if relayPeerName, found := c.routes.UnicastAll(dstPeerName); !found {
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err = fmt.Errorf("unknown relay destination: %s", dstPeerName)
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} else if conn, found := c.ourself.ConnectionTo(relayPeerName); !found {
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err = fmt.Errorf("unable to find connection to relay peer %s", relayPeerName)
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} else {
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conn.(ProtocolSender).SendProtocolMsg(ProtocolMsg{ProtocolGossipUnicast, buf})
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}
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return err
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}
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func (c *GossipChannel) relayBroadcast(srcName PeerName, update GossipData) error {
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names := c.routes.PeerNames() // do this outside the lock so they don't nest
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c.Lock()
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defer c.Unlock()
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// GC - randomly (courtesy of go's map iterator) pick some
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// existing broadcasters and stop&remove them if their source peer
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// is unknown. We stop as soon as we encounter a valid entry; the
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// idea being that when there is little or no garbage then this
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// executes close to O(1)[1], whereas when there is lots of
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// garbage we remove it quickly.
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//
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// [1] TODO Unfortunately, due to the desire to avoid nested
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// locks, instead of simply invoking Peers.Fetch(name) below, we
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// have that Peers.Names() invocation above. That is O(n_peers) at
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// best.
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for name, broadcaster := range c.broadcasters {
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if _, found := names[name]; !found {
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delete(c.broadcasters, name)
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broadcaster.Stop()
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} else {
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break
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}
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}
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broadcaster, found := c.broadcasters[srcName]
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if !found {
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broadcaster = NewGossipSender(func(pending GossipData) { c.sendBroadcast(srcName, pending) })
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c.broadcasters[srcName] = broadcaster
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}
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broadcaster.Send(update)
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return nil
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}
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func (c *GossipChannel) sendBroadcast(srcName PeerName, update GossipData) {
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c.routes.EnsureRecalculated()
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nextHops := c.routes.BroadcastAll(srcName)
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if len(nextHops) == 0 {
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return
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}
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connections := c.ourself.ConnectionsTo(nextHops)
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for _, msg := range update.Encode() {
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protocolMsg := ProtocolMsg{ProtocolGossipBroadcast, GobEncode(c.name, srcName, msg)}
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// FIXME a single blocked connection can stall us
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for _, conn := range connections {
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conn.(ProtocolSender).SendProtocolMsg(protocolMsg)
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}
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}
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}
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func (c *GossipChannel) Send(srcName PeerName, data GossipData) {
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// do this outside the lock below so we avoid lock nesting
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c.routes.EnsureRecalculated()
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@@ -169,73 +236,6 @@ func (c *GossipChannel) sendDown(conn Connection, data GossipData) {
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sender.Send(data)
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}
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func (c *GossipChannel) GossipUnicast(dstPeerName PeerName, msg []byte) error {
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return c.relayUnicast(dstPeerName, GobEncode(c.name, c.ourself.Name, dstPeerName, msg))
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}
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func (c *GossipChannel) GossipBroadcast(update GossipData) error {
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return c.relayBroadcast(c.ourself.Name, update)
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}
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func (c *GossipChannel) relayUnicast(dstPeerName PeerName, buf []byte) (err error) {
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if relayPeerName, found := c.routes.UnicastAll(dstPeerName); !found {
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err = fmt.Errorf("unknown relay destination: %s", dstPeerName)
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} else if conn, found := c.ourself.ConnectionTo(relayPeerName); !found {
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err = fmt.Errorf("unable to find connection to relay peer %s", relayPeerName)
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} else {
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conn.(ProtocolSender).SendProtocolMsg(ProtocolMsg{ProtocolGossipUnicast, buf})
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}
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return err
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}
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func (c *GossipChannel) relayBroadcast(srcName PeerName, update GossipData) error {
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names := c.routes.PeerNames() // do this outside the lock so they don't nest
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c.Lock()
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defer c.Unlock()
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// GC - randomly (courtesy of go's map iterator) pick some
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// existing broadcasters and stop&remove them if their source peer
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// is unknown. We stop as soon as we encounter a valid entry; the
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// idea being that when there is little or no garbage then this
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// executes close to O(1)[1], whereas when there is lots of
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// garbage we remove it quickly.
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//
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// [1] TODO Unfortunately, due to the desire to avoid nested
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// locks, instead of simply invoking Peers.Fetch(name) below, we
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// have that Peers.Names() invocation above. That is O(n_peers) at
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// best.
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for name, broadcaster := range c.broadcasters {
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if _, found := names[name]; !found {
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delete(c.broadcasters, name)
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broadcaster.Stop()
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} else {
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break
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}
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}
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broadcaster, found := c.broadcasters[srcName]
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if !found {
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broadcaster = NewGossipSender(func(pending GossipData) { c.sendBroadcast(srcName, pending) })
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c.broadcasters[srcName] = broadcaster
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}
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broadcaster.Send(update)
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return nil
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}
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func (c *GossipChannel) sendBroadcast(srcName PeerName, update GossipData) {
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c.routes.EnsureRecalculated()
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nextHops := c.routes.BroadcastAll(srcName)
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if len(nextHops) == 0 {
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return
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}
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connections := c.ourself.ConnectionsTo(nextHops)
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for _, msg := range update.Encode() {
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protocolMsg := ProtocolMsg{ProtocolGossipBroadcast, GobEncode(c.name, srcName, msg)}
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// FIXME a single blocked connection can stall us
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for _, conn := range connections {
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conn.(ProtocolSender).SendProtocolMsg(protocolMsg)
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}
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}
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}
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func (c *GossipChannel) log(args ...interface{}) {
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log.Println(append(append([]interface{}{}, "[gossip "+c.name+"]:"), args...)...)
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}
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