cosmetic: move some functions

This commit is contained in:
Matthias Radestock committed 2015-11-16 23:01:20 +00:00
1 parent fb48acddb2
commit b48994b1b3
1 file changed
+67 -67
+67 -67
View File
@@ -97,6 +97,73 @@ func (c *GossipChannel) deliver(srcName PeerName, _ []byte, dec *gob.Decoder) er
return nil
}
func (c *GossipChannel) GossipUnicast(dstPeerName PeerName, msg []byte) error {
return c.relayUnicast(dstPeerName, GobEncode(c.name, c.ourself.Name, dstPeerName, msg))
}
func (c *GossipChannel) GossipBroadcast(update GossipData) error {
return c.relayBroadcast(c.ourself.Name, update)
}
func (c *GossipChannel) relayUnicast(dstPeerName PeerName, buf []byte) (err error) {
if relayPeerName, found := c.routes.UnicastAll(dstPeerName); !found {
err = fmt.Errorf("unknown relay destination: %s", dstPeerName)
} else if conn, found := c.ourself.ConnectionTo(relayPeerName); !found {
err = fmt.Errorf("unable to find connection to relay peer %s", relayPeerName)
} else {
conn.(ProtocolSender).SendProtocolMsg(ProtocolMsg{ProtocolGossipUnicast, buf})
}
return err
}
func (c *GossipChannel) relayBroadcast(srcName PeerName, update GossipData) error {
names := c.routes.PeerNames() // do this outside the lock so they don't nest
c.Lock()
defer c.Unlock()
// GC - randomly (courtesy of go's map iterator) pick some
// existing broadcasters and stop&remove them if their source peer
// is unknown. We stop as soon as we encounter a valid entry; the
// idea being that when there is little or no garbage then this
// executes close to O(1)[1], whereas when there is lots of
// garbage we remove it quickly.
//
// [1] TODO Unfortunately, due to the desire to avoid nested
// locks, instead of simply invoking Peers.Fetch(name) below, we
// have that Peers.Names() invocation above. That is O(n_peers) at
// best.
for name, broadcaster := range c.broadcasters {
if _, found := names[name]; !found {
delete(c.broadcasters, name)
broadcaster.Stop()
} else {
break
}
}
broadcaster, found := c.broadcasters[srcName]
if !found {
broadcaster = NewGossipSender(func(pending GossipData) { c.sendBroadcast(srcName, pending) })
c.broadcasters[srcName] = broadcaster
}
broadcaster.Send(update)
return nil
}
func (c *GossipChannel) sendBroadcast(srcName PeerName, update GossipData) {
c.routes.EnsureRecalculated()
nextHops := c.routes.BroadcastAll(srcName)
if len(nextHops) == 0 {
return
}
connections := c.ourself.ConnectionsTo(nextHops)
for _, msg := range update.Encode() {
protocolMsg := ProtocolMsg{ProtocolGossipBroadcast, GobEncode(c.name, srcName, msg)}
// FIXME a single blocked connection can stall us
for _, conn := range connections {
conn.(ProtocolSender).SendProtocolMsg(protocolMsg)
}
}
}
func (c *GossipChannel) Send(srcName PeerName, data GossipData) {
// do this outside the lock below so we avoid lock nesting
c.routes.EnsureRecalculated()
@@ -169,73 +236,6 @@ func (c *GossipChannel) sendDown(conn Connection, data GossipData) {
sender.Send(data)
}
func (c *GossipChannel) GossipUnicast(dstPeerName PeerName, msg []byte) error {
return c.relayUnicast(dstPeerName, GobEncode(c.name, c.ourself.Name, dstPeerName, msg))
}
func (c *GossipChannel) GossipBroadcast(update GossipData) error {
return c.relayBroadcast(c.ourself.Name, update)
}
func (c *GossipChannel) relayUnicast(dstPeerName PeerName, buf []byte) (err error) {
if relayPeerName, found := c.routes.UnicastAll(dstPeerName); !found {
err = fmt.Errorf("unknown relay destination: %s", dstPeerName)
} else if conn, found := c.ourself.ConnectionTo(relayPeerName); !found {
err = fmt.Errorf("unable to find connection to relay peer %s", relayPeerName)
} else {
conn.(ProtocolSender).SendProtocolMsg(ProtocolMsg{ProtocolGossipUnicast, buf})
}
return err
}
func (c *GossipChannel) relayBroadcast(srcName PeerName, update GossipData) error {
names := c.routes.PeerNames() // do this outside the lock so they don't nest
c.Lock()
defer c.Unlock()
// GC - randomly (courtesy of go's map iterator) pick some
// existing broadcasters and stop&remove them if their source peer
// is unknown. We stop as soon as we encounter a valid entry; the
// idea being that when there is little or no garbage then this
// executes close to O(1)[1], whereas when there is lots of
// garbage we remove it quickly.
//
// [1] TODO Unfortunately, due to the desire to avoid nested
// locks, instead of simply invoking Peers.Fetch(name) below, we
// have that Peers.Names() invocation above. That is O(n_peers) at
// best.
for name, broadcaster := range c.broadcasters {
if _, found := names[name]; !found {
delete(c.broadcasters, name)
broadcaster.Stop()
} else {
break
}
}
broadcaster, found := c.broadcasters[srcName]
if !found {
broadcaster = NewGossipSender(func(pending GossipData) { c.sendBroadcast(srcName, pending) })
c.broadcasters[srcName] = broadcaster
}
broadcaster.Send(update)
return nil
}
func (c *GossipChannel) sendBroadcast(srcName PeerName, update GossipData) {
c.routes.EnsureRecalculated()
nextHops := c.routes.BroadcastAll(srcName)
if len(nextHops) == 0 {
return
}
connections := c.ourself.ConnectionsTo(nextHops)
for _, msg := range update.Encode() {
protocolMsg := ProtocolMsg{ProtocolGossipBroadcast, GobEncode(c.name, srcName, msg)}
// FIXME a single blocked connection can stall us
for _, conn := range connections {
conn.(ProtocolSender).SendProtocolMsg(protocolMsg)
}
}
}
func (c *GossipChannel) log(args ...interface{}) {
log.Println(append(append([]interface{}{}, "[gossip "+c.name+"]:"), args...)...)
}