Commit Graph
12 Commits
Author SHA1 Message Date
Matthias Radestock 969dc4e527 get rid of GossipSender gc
With the per-broadcast-source GossipSenders gone, we can get rid of
GossipSender gc...

Instead of maintaining a Connection->GossipSender map in the
GossipChannels - which we then need to gc when connections get closed
- we keep gossip_channel_name->GossipSender maps in LocalConnections.

Access to the map is guarded by a separate lock, rather than re-using
the LocalConnection lock. This reduces lock contention and risk of
deadlock.

In the GossipSenders, we replace the Stop() method with a signalling
channel, i.e. senders stop when that channel gets closed. Handily, the
LocalConnection.finished channel fits that description. So when a
LocalConnection's run loop terminates, any existing and future
associated GossipSenders will end up terminating too.
2016-01-06 17:38:40 +00:00
Matthias Radestock 99b7fbbc71 optimisation: stop GossipSender on send error 2016-01-05 17:18:41 +00:00
Matthias Radestock 486eb740b5 optimisation: abort GossipSender.deliver when stopped 2016-01-05 17:18:41 +00:00
Matthias Radestock c6a73b8a75 don't stall broadcasting when there are blocked connections
Previously broadcasts were being handled by one GossipSender per
broadcast source (and channel), which sends the broadcast to all next
hops, and hence can stall when a single destination is stalled.

Here we get rid of these per broadcast source GossipSenders. Instead
broadcasts are sent to per-connection GossipSenders for all next hops.

For this we use the existing GossipSenders we have set up for ordinary
gossip. In order to deal with broadcasts they need one GossipData cell
per broadcast source, since only broadcasts from the same source can
be Merge()ed. So we add a PeerName->GossipData map of cells, in
addition to the existing cell for ordinary gossip.

The GossipSender goroutine picks one of the cells at a time, Encode()s
the contents and sends it. It prefers the ordinary gossip cell over
the broadcast cells since typically ordinary gossip is more important.

To reduce coupling, the GossipSenders don't actually know how to
construct protocol messages. They just invoke a couple of functions
for that - one for ordinary gossip and one for broadcast - which are
supplied by the GossipChannel.

There are two downsides to this change:

1. broadcasts get encoded per connection, rather than just once

2. we can potentially end up with O(n_peers^2) cells, each containing
accumulated (via GossipData.Merge()) broadcasts. For this to happen,
the peer must

- deal with gossip from most nodes. This doesn't happen in
  (near)complete connection topologies. Hypercube topologies are
  probably the worst case uniform topology. And a star topology is the
  worst case for a single (the centre) peer.

- have backlogged connections to most of its neighbours, without
  those connections being completely stalled (since that would cause
  heartbeat timeouts to terminate them).

Furthermore, for this to matter in practise, the accumulated broadcast
GossipData must be sizeable:

- For topology gossip, GossipData is just a set of PeerNames. Which
  takes very little space and is bounded, since there is a finite
  number of peers. And, if we could get rid of workaround for #1793
  (cbaa92dcb), then topology broadcasts would only ever contain
  information about the source peer, so the GossipData would contain
  just one PeerName.

- IPAM only employs broadcast during initialisation and shutdown.

- DNS broadcasts contain DNS entries for containers on the source
  peer. Each entry will typically be 100-200 bytes. The accumulated
  broadcast GossipData from a peer will contain entries for all the
  peer's DNS entries, worst case. This includes tombstones,
  i.e. entries for containers that have died. If there is churn,
  i.e. DNS entries being added and removed continuously, and the churn
  rate exceeds the rate at which we can forward those entries, then
  the accumulated broadcast GossipData can grow unbounded. Note that
  this is the case on master too; the difference here is that we can
  have up to n_peers copies of that GossipData.
2016-01-05 17:18:19 +00:00
Matthias Radestock 52575915d0 clean up GossipSender and make it more self-contained
In particular don't require Send() to be serialised by the caller.

We split up the triple(!) purpose 'cell' channel into:

1) a 'cell' member, holding pending GossipData or nil
2) a 'more' channel, for signalling that 'cell' has been filled
3) a 'stop' channel, for requesting termination
2015-12-30 12:09:19 +00:00
Matthias Radestock 39e29fd40b refactor(ish): cleaner / more idiomatic GossipSender flush 2015-12-23 10:57:36 +00:00
Matthias Radestock b93ce1cea5 refactor: no need for GossipSender.sent 2015-12-21 18:09:50 +00:00
Matthias Radestock 3be28523c9 cosmetic 2015-12-21 17:56:38 +00:00
Matthias Radestock 592335092c refactor: tweak GossipChannel API 2015-12-21 17:42:20 +00:00
Matthias Radestock ee12b34334 eliminate a gossip inefficiency and dormant bug
Fixes #1704
2015-11-19 20:57:27 +00:00
Matthias Radestock 3cd199e852 make GossipData immutable
The same piece of GossipData can be shared and subject to different
Merge operations. We either need to copy the data when we share it, or
create copies on modification, i.e. copy-on-write.

We choose the latter, since it is more efficient and there is just one
mutating operation.

Fixes #1697.
2015-11-17 20:13:46 +00:00
Matthias Radestock dc9f8762ca move generic communication substrate into its own 'mesh' package
This is mostly a matter of moving some files, changing package names,
changing some imports, and changing some type references.

We duplicate the odd constant & global var, and the intmac/macint
functions, since neither 'router' or 'mesh' nor, really,' common' are
a natural home for them.
2015-11-09 16:37:39 +00:00