Commit Graph
24 Commits
Author SHA1 Message Date
Matthias Radestock cbb2ad018d don't broadcast-gossip other peer when adding a connection
This is more efficient since broadcasting about other peers is
strictly redundant. Any change to the peers will be broadcast by
those peers anyway. And SendAllGossipDown takes care of informing new
peers about others on first connect, and periodic gossip take care of
missed broadcasts.

The only reason we did broadcast about the remote peer is to reduce
the liklihood of UnknownPeerError and the associated throwing away of
gossip. This was always a bit of kludge, and is no longer necessary
since UnknownPeerError is gone.

Now peers only ever broadcast information about themselves. Which,
unlike information about other peers, is always authorative and most
up-to-date. Which is nice.
2015-12-01 13:10:06 +00:00
Matthias Radestock 7e15eabe65 remove UnknownPeerError
when encountering an unknown peer in received gossip, rather than
ignoring the entire gossip we create a placeholder Peer. This has
version 0 and uid 0, which means it will be replaced by any complete
peer information subsequently received via gossip.
2015-11-30 16:17:16 +00:00
Bryan Boreham eb9b5b535f Merge branch '1.3' 2015-11-30 16:16:09 +00:00
Bryan Boreham 74fdf6beec Merge pull request #1732 from weaveworks/1731-merge-peer-has-short-id
update Peer.HasShortID as part of topology merge
Fixes #1731
2015-11-30 15:53:23 +00:00
Adam Harrison 0935e0a13d Merge branch '1.3' 2015-11-30 14:09:44 +00:00
Matthias Radestock 9dee2f2230 update Peer.HasShortID as part of topology merge
This was missing.

There are two parts to this change:

1. updating the Peers.byName mapping when HasShortID changed (in
addition to the existing update on ShortID change). We need to be
careful about the sequencing here - both ShortID and HasShortID must
be set between the calls to deleteByShortID and addByShortID, since
the former is meant to delete the existing entry (hence use the old
values) and the latter add the new entry (hence use the new values).

2. update a peer when the received info has the same version and UID
but the current record has HasShortID=false, and the received info has
HasShortID=true. This caters for the case where we receive an update
about a weave 1.2+ peer first via a pre-1.2 peer (which does not
transmit ShortIDs, and always sets HasShortID=false) and subsequently
via a 1.2+ peer. The former update will force us to communicate with
that peer over the 'sleeve' overlay. We want to accept the latter
update, even though the version is the same, in order to update the
ShortID and HasShortID, so we can switch to fastdp.

Fixes #1731.
2015-11-29 16:32:50 +00:00
Matthias Radestock 175f38414e cosmetic 2015-11-28 20:15:57 +00:00
Matthias Radestock 2058ce3f3a refactor: change Routes.RandomNeighbours return for consistency
PeerNameSet -> []PeerName, which is what the other functions
return. This is also easier to deal with at the call site.
2015-11-25 14:46:41 +00:00
Matthias Radestock 61e3bf4a20 cosmetic(ish) 2015-11-25 14:32:34 +00:00
Matthias Radestock 3b43960779 prevent unbounded number of goroutines for connection shutdown
We need Connection.Shutdown to be non-blocked, and the way we achieved
this is by spawning a goroutine. However, there can be a potentially
unbounded number of Connection.Shutdown invocations. For example, if
the TCP connection has gone bad then any Connection.SendProtocolMsg
invocation will end up invoking Connection.Shutdown. There can be many
such invocations until the Connection has been removed from the
various data structures (e.g. LocalPeer.connections and
GossipSender.senders). Hence we can end up with with an unbounded
number of spawned goroutines.

To fix this, we introduce a one-element error channel on the
connection. Connection.Shutdown does a non-blocking send on that, and
the Connection.actorLoop reads from it and terminates.

This will throw away all but the first error encountered, but that is
fine and not much different from what was happening before (where we'd
throw away all but one of the errors encountered).
2015-11-25 11:06:20 +00:00
Bryan Boreham 89f27ec99a Set default port number on address before checking in InitiateConnections, to fix #1714 2015-11-24 14:55:21 +00:00
Matthias Radestock 53749156a7 Merge branch '1.3' 2015-11-19 20:58:14 +00:00
Matthias Radestock ee12b34334 eliminate a gossip inefficiency and dormant bug
Fixes #1704
2015-11-19 20:57:27 +00:00
Bryan Boreham c2d5cab1b8 Merge remote-tracking branch 'origin/1.3' 2015-11-19 15:30:20 +00:00
Matthias Radestock 3cd199e852 make GossipData immutable
The same piece of GossipData can be shared and subject to different
Merge operations. We either need to copy the data when we share it, or
create copies on modification, i.e. copy-on-write.

We choose the latter, since it is more efficient and there is just one
mutating operation.

Fixes #1697.
2015-11-17 20:13:46 +00:00
Matthias Radestock a9611c782b cosmetic: move comment 2015-11-17 13:56:18 +00:00
Matthias Radestock d01c26e618 cosmetic: remove outdated comment
The deadlock described for SendProtocolMsg (if it was going via the
actor) cannot occur since all sending of broadcasts and gossip by
LocalPeer is mediated by GossipSenders, the interaction with which is
non-blocking.
2015-11-17 09:27:49 +00:00
Matthias Radestock cab2e11ca9 refactor: simplify per-connection GossipSender gc and creation
by putting it in one place and inlining some helper functions
2015-11-16 23:21:33 +00:00
Matthias Radestock b48994b1b3 cosmetic: move some functions 2015-11-16 23:01:20 +00:00
Matthias Radestock fb48acddb2 cosmetic: update comment 2015-11-16 19:27:31 +00:00
Matthias Radestock 64aa2b5cc3 refactor: remove weave overlay-isms from mesh 2015-11-09 20:56:04 +00:00
Matthias Radestock 1eed5fd271 cosmetic: don't mention UDP in mesh 2015-11-09 19:47:27 +00:00
Matthias Radestock dd7ffa4501 code docs: warn against nonce re-use by overlay connection 2015-11-09 19:46:53 +00:00
Matthias Radestock dc9f8762ca move generic communication substrate into its own 'mesh' package
This is mostly a matter of moving some files, changing package names,
changing some imports, and changing some type references.

We duplicate the odd constant & global var, and the intmac/macint
functions, since neither 'router' or 'mesh' nor, really,' common' are
a natural home for them.
2015-11-09 16:37:39 +00:00