If overlay encryption is required between peers, the fast datapath
forwarder returns an error rather than aborting the process, allowing
the overlay switch to fall back gracefully to an encrypted sleeve
overlay connection.
Add a 'Trusted' feature to the protocol exchange which indicates whether
the remote considers us to be reachable via a secure network; overlay
encryption will be disabled in the event that both peers agree. For
backwards compatibility purposes a default value of untrusted is assumed
if the feature is missing.
real Connections do not process gossip until after AddConnection.
mockChannelConnection wasn't behaving in that way, which resulted in
some sporadic test failures since it would cause some gossip to get
processed too early, which in turn would trigger gc of some of the
just-received peers, which we would then find missing in the test
assertions.
To fix this we introduce a latch on mockChannelConnection which closes
when the remote end is ready to receive gossip. Effectively this
emulates the entering of LocalConnection.receiveTCP after the call to
AddConnection completes.
Unfortunately an open latch will cause sendPendingGossip to block. We
get around that by abandoning checks in "half-connected" connection
states.
Fixes#1765.
This is more efficient since broadcasting about other peers is
strictly redundant. Any change to the peers will be broadcast by
those peers anyway. And SendAllGossipDown takes care of informing new
peers about others on first connect, and periodic gossip take care of
missed broadcasts.
The only reason we did broadcast about the remote peer is to reduce
the liklihood of UnknownPeerError and the associated throwing away of
gossip. This was always a bit of kludge, and is no longer necessary
since UnknownPeerError is gone.
Now peers only ever broadcast information about themselves. Which,
unlike information about other peers, is always authorative and most
up-to-date. Which is nice.
when encountering an unknown peer in received gossip, rather than
ignoring the entire gossip we create a placeholder Peer. This has
version 0 and uid 0, which means it will be replaced by any complete
peer information subsequently received via gossip.