These are needed to support vxlan encapsulation. In a vxlan packet,
the only place we can straightforwardly hold the source and
destination peer identifiers used by the weave router is in the
24-bit VNI (vxlan network identifier) field. This gives us 12 bits to
indicate a peer. The resulting limit of 4096 peers on a weave network
does not seem like a problem in the near future. But it does mean
that decentralized allocation makes collisions fairly likely even in
weave networks of sizes that are common today. Fortunately, the
problem is much more tractable than IPAM because we can detect when
collisions occur and take action to resolve them.
For fast datapath, the router core will only be invoked upon datapath
misses. And it needs to yield routing decisions in a form that can be
used to configure the in-kernel datapath. So here we make the router
core yield FlowOps, which represent operations which actually do
something with a packet. The router core obtains these in turn from
the Bridge or the Overlay, depending on what it wants to do with
a packet.
For fast datapath, it's critical that the router makes decisions based
only on the required packet header information (as the same header
information will be used when configuring the ODP flow rules). So we
pass only that information into the router core, in the form of
PacketKeys.
The overall effect is to curry the router core: Rather than taking a
packet and doing something with it, it takes packet header information
and returns a function that does something with a packet.
This introduces interfaces to represent the packet forwarding
mechanism, and brings all the scattered UDP-related code together into
a single implementation.
This is not a pure refactoring, although much of the code in sleeve.go
has been copied from pre-existing code, and the UDP protocol remains
the same in spirit. The biggest change is the organization of the
forwarder goroutines (there is now one instead of two, and that
goroutine does a lot of auxiliary work as well as forwarding).
Performance testing between VMs on my laptop suggests that packet
throughput has not gone down, and may even have improved slightly.
- get rid of individual Peer locks
- hold Peers read (or write) lock and LocalPeer read lock while
performing route calculations
This eliminates the deadlock resulting from the inconsistent lock
acquisition order in route calculcation.
Fixes#643.
When we want a string representation of a Peer, we nearly always just
want the full name. So make String() return that and introduce Info()
to return expanded info.
It is wasteful and can trip up crypto at the other end. See comment
for why.
To accomplish this we move the responsibility for shutting down the
new, invalid connection from LocalPeer.AddConnection to its caller,
i.e. LocalConnection.run. So rather than always firing up all the
connection machinery and getting told asynchronously by AddConnection
to shut it all down again, we now only fire it up if AddConnection
succeeded.
This commit adds two command line options, intended to allow multiple
instances of weave to run without container separation between them.
* -port=PORT makes weave bind to port PORT (an integer). Without the
option, the default value (6783) is used.
* -httpaddr=ADDRESS makes weave bind its control interface to
a different address. For instance "127.0.0.1:6784" can be used to
bind to localhost only. An absent address element makes it bind to
all interfaces. ":6784" is the default. An empty string
can be used to disable the control interface.
Signed-off-by: Alex Bligh <alex@alex.org.uk>
Introduce an intermediary - GossipSender - between GossipChannel and
Connection. This accumulates gossip data (now represented by the new
GossipData interface) from the former until it can be passed onto the
latter, allowing the former to proceed when the latter may be blocked
on i/o.
This
1) prevents deadlocks that arise from cycles in the communication
topology
2) improves performance by allowing GossipChannel and its calling code
to proceed when connection i/o is blocked
3) improves performance by accumulating GossipData - the accumulated
data often is considerably more compact than the sum of all the
accumulated bits, and it is transmitted in a single communication
event.
In order to support accumulation, the GossipData interface has a Merge
method. Furthermore, encoding is deferred until the data can actually
be sent, since accumulation would be hard/impossible to encoded
data. This required changes on some interfaces, most notably Gossiper.
The implementation of GossipData for topology gossip is
TopologyGossipData. It carries a reference to Peers and a set of
PeerNames, indexing into Peers and referencing the Peer entries which
have changed. Previously updates were represented as a list of Peer
entries. The indirection via PeerNames allows Encode to omit entries
which have been removed. The change in representation required changes
to the signature of some methods on Peers.
Note that all the above only applies to the "periodic gossip" portion
of the Gossiper API, which topology gossip in fact uses for *all*
gossip. GossipUnicast and GossipBroadcast are unchanged, but could
conceivably receive the same treatment in the future.
Fixes#445.
Weave sends all gossip down new connections. We do this so that new
peers learn about all gossip'ed information quickly, thus enabling
them to process subsequent incremental updates. In particular, for
topology gossip it ensures that the remote peer learns about all other
peers. This ensures that the incremental update, which is sent as a
result of the new connection getting established and which may
reference a number of other peers, can be processed.
So the intent really is to send all gossip to new peers. But what we
actually do is send it down every new connection. Not every new
connection is from a new peer. In fact most connections aren't. Hence
the current approach is wasteful.
To fix this we need a conservative detection of new peers, i.e. it is
preferable to have false positives. This contrasts with existing logic
in the handshake code. The criteria we use is whether our peer has a
unicast route to the other peer. That is only the case when there is a
continuos chain of symmetric, established connections. The
establishment of these connections should have triggered the sending
of all gossip to the other peer. So we don't need to send it ourself.
Fixes#454.
There were situations, such as deleting another connection as result
of it losing a tie-break, where lifecycle events of connections on the
local peer weren't logged.
Fixing that entails moving the logging closer to (i.e. right after)
the state change action. This in turn requires promotion of logging to
the Connection interface instead of it LocalConnection. Which in turn
requires a change from 'log' to 'Log', for consistency with other
interface methods.
Fixes#449.
If forwarding of a broadcast frame resulted in a FrameTooBigError, we
would generate an ICMP "fragmentation needed" packet that contravened
RFC1122 on two counts: First, we should not produce a ICMP error
message in response to a broadcast/multicast packet. Secondly, we
should not produce an IP packet with a broadcast/multicast source IP
address. (It also gave an ethernet frame with a broadcast source MAC,
which probably contravenes some IEEE spec.)
So when RelayBroadcast gets a FrameTooBigError, it should just drop
the packet.
Futhermore, if we fail to relay a broadcast on one connection, that's
not a good reason to give up entirely - we can proceed to attempt to
relay on the other next hop connections. Errors other than
FrameTooBigError that propagated upwards were simply logged, so that
logging is moved down into RelayBroadcast.
Topology gossip can be received on a connection before that connection
has been marked as 'established'. If we do not include unestablished
connections in topology gossip, then parts of the topology can be
removed by gc, since they are deemed unreachable, which can cause
subsequent incremental topology gossips to be rejected due to them
containing references to peers that have been removed by the gc.
Including unestablished connections in topology gossip requires:
- removing the check for 'established' connections in the encoding of
peers for topology gossip,
- adding the 'established' flag to the internal representation of
remote connections,
- adding the 'established' flag to to encoding of connections in
topology gossip,
- treating the *addition* of a connection as an update to the local
peer.
The latter entails
- bumping the peer version on connection addition (as well as on
marking 'established' as previously),
- bumping the peer version *unconditionally* on connection deletion
(rather than only when the connection was 'established', as
previously),
- moving the initial sending of complete topology on the connection,
and the broadcasting of a topology update containing the two peers
at the ends of the connection, from the connection 'established'
logic to the connection addition logic,
- broadcasting just an topology update for the local peer when a
connection gets marked as 'established',
- broadcasting a topology update for the local peer *unconditionally*
when a connection is removed (rather than only doing this when the
connection was 'established', as previously).
Caused by a race between adding the connection to our map and
receiving a topology gossip on it.
We remove the race by making AddConnection synchronous and invoking it
prior to entering the tcp receive loop.
Fixes#367.